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Science Forum Index » Fractals Science Forum » fractal landscape renderer
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| Inigo Quilez |
Posted: Tue Mar 25, 2008 11:06 am |
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| Inigo Quilez |
Posted: Tue Mar 25, 2008 4:09 pm |
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On Mar 26, 2:33 am, "Turms" <tu...@spam.com> wrote:
oh no, it's a distorted line (perlin noise based distortion). |
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| Turms |
Posted: Tue Mar 25, 2008 8:33 pm |
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Uzytkownik "Inigo Quilez" <caos.snow@lycos.com> napisal w wiadomosci
news:027f57a2-ed2a-4b91-99f2-5e726e21b43c@s8g2000prg.googlegroups.com...
Impresing! nicely fit in 4kb .
Is the road based on splaines/bezier?
Sincerely,
Turms
http://fractals.republika.pl |
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| Turms |
Posted: Wed Mar 26, 2008 1:45 am |
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Uzytkownik "Inigo Quilez" <caos.snow@lycos.com> napisal w wiadomosci
news:5ea63c61-3e92-4942-8cf3-b7f163a09651@d62g2000hsf.googlegroups.com...
Quote: On Mar 26, 2:33 am, "Turms" <tu...@spam.com> wrote:
Uzytkownik "Inigo Quilez" <caos.s...@lycos.com> napisal w
wiadomoscinews:027f57a2-ed2a-4b91-99f2-5e726e21b43c@s8g2000prg.googlegroups.com...
Sincerely,
Turmshttp://fractals.republika.pl
oh no, it's a distorted line (perlin noise based distortion).
very nice application of perlin noise - not just for pattern filling .
so tell us more about fractal terrain generation. how did u do it?
(julia/mandelbort based hight map? but I supposed u used some other fracs).
Sincerely,
Turms
http://fractals.republika.pl |
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| 616 |
Posted: Wed Mar 26, 2008 4:53 am |
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Wow!
Very nice indeed, Inigo! =)
(or, as someone dear to me would've said: Impressive. Most impressive...
)
--
BG
Inigo Quilez wrote:
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| Turms |
Posted: Wed Mar 26, 2008 6:20 am |
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Uzytkownik "616" <brains@trolley.net> napisal w wiadomosci
news:47ea1a19$1@news.broadpark.no...
Quote: (or, as someone dear to me would've said: Impressive. Most impressive...
right. it is impressive :)
sincerely,
turms |
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| Inigo Quilez |
Posted: Sun Mar 30, 2008 2:45 pm |
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turm, the heightmap (well, there is not any map, not even in memory,
so you can move as far as you want on the terrain) is a fractal sum of
perlin noises (so called fbm). I did modify it a bit so it gets
modified by it's own derivatives. More info here:
http://www.rgba.org/iq/computer/articles/morenoise/morenoise.htm
Clouds, grass distribution, moon pattern, and other details are also
fbm. |
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| Inigo Quilez |
Posted: Sun Mar 30, 2008 2:48 pm |
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oh, I forgot, I made a video too http://www.rgba.org/iq/fractals/videos/fbm_video_03.avi
On the video some level-of-detail artifacts are visible (the amount of
iterations is based on the distance so far away parts of the fractal
alias less, but I forgot to smoothly interpolate between iteration
count, hence you have some banding.. next time it will be fixed) |
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| I.N. Galidakis |
Posted: Sun Mar 30, 2008 8:01 pm |
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Inigo Quilez wrote:
Quote: oh, I forgot, I made a video too
http://www.rgba.org/iq/fractals/videos/fbm_video_03.avi On the video
some level-of-detail artifacts are visible (the amount of
iterations is based on the distance so far away parts of the fractal
alias less, but I forgot to smoothly interpolate between iteration
count, hence you have some banding.. next time it will be fixed)
Very nice.
--
I.N. Galidakis |
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| Turms |
Posted: Mon Mar 31, 2008 12:04 pm |
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Uzytkownik "Inigo Quilez" <caos.snow@lycos.com> napisal w wiadomosci
news:530c6bb5-2f89-4dae-9200-e0e8bf99f4f0@s19g2000prg.googlegroups.com...
Quote: oh, I forgot, I made a video too
http://www.rgba.org/iq/fractals/videos/fbm_video_03.avi
On the video some level-of-detail artifacts are visible (the amount of
iterations is based on the distance so far away parts of the fractal
alias less, but I forgot to smoothly interpolate between iteration
count, hence you have some banding.. next time it will be fixed)
Very interesting indeed. And a very nice work and the web page .
Sincerely,
Turms |
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| David Makin |
Posted: Thu Apr 03, 2008 11:18 am |
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Hi Inigo, what codec did you use ? - I get no picture in MediaPlayer.
"Inigo Quilez" <caos.snow@lycos.com> wrote in message
news:530c6bb5-2f89-4dae-9200-e0e8bf99f4f0@s19g2000prg.googlegroups.com...
Quote: oh, I forgot, I made a video too
http://www.rgba.org/iq/fractals/videos/fbm_video_03.avi
On the video some level-of-detail artifacts are visible (the amount of
iterations is based on the distance so far away parts of the fractal
alias less, but I forgot to smoothly interpolate between iteration
count, hence you have some banding.. next time it will be fixed) |
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| Inigo Quilez |
Posted: Fri Apr 04, 2008 12:07 am |
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Quote: Hi Inigo, what codec did you use ? - I get no picture in MediaPlayer.
"Inigo Quilez" <caos.s...@lycos.com> wrote in message
DivX 6 if I remember well. It quite standard today, you can download
it from http://www.divx.com if you don't have it. |
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| David Makin |
Posted: Mon Apr 07, 2008 5:29 am |
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On 4 Apr, 11:07, Inigo Quilez <caos.s...@lycos.com> wrote:
Quote: Hi Inigo, what codec did you use ? - I get no picture in MediaPlayer.
"Inigo Quilez" <caos.s...@lycos.com> wrote in message
DivX 6 if I remember well. It quite standard today, you can download
it fromhttp://www.divx.comif you don't have it.
Thanks - I've never got around to installing DivX  |
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