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Science Forum Index » Physics - Research Forum » Relativistic vector addition/subtraction of velocities
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| Chalky |
Posted: Thu Dec 14, 2006 12:28 pm |
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Guest
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Consider an expanding sphere of shrapnel which propagates at speed v
from the source of an explosion.
If the trajectories of shrapnel particles a and b are separated by an
angle theta, what is the velocity of particle b relative to particle a?
At relativistically insignificant velocities the answer seems simple:
The tangential velocity Vt is v sin theta
The radial velocity Vr is v ( 1 - cos theta)
And the resultant vector magnitude is sqrt { Vr ^ 2 + Vt ^ 2}
= sqrt { [ v (1 - cos theta)] ^ 2 + [v sin theta] ^ 2}
= v sqrt { 1 - 2 cos theta + cos ^ 2 theta + sin ^ 2 theta }
= v sqrt { 2 - 2 cos theta}
= sqrt (2 Vr)
However, I am not so sure of the appropriate formulae when v is
relativistically significant.
Using the relativistic addition of velocities formula w = (u + v)/(1 +
uv/c^2), I still get:
Vt = v sin theta, but
Vr = v (1 - cos theta) / (1 - {[v/c] ^ 2} cos theta)
Thus, if v/c = s , I get
Vt = 0 when theta = 0, ~ sc/1.414 when theta = 45, and sc when theta =
90 degrees. Similarly,
Vr = 0 when theta = 0, ~ 0.414sc/(1.414 - s ^ 2) when theta = 45, and
sc when theta = 90 degrees.
These functions seem well behaved as s tends to 1 giving
Vt = 0 when theta = 0, ~ 0.707c when theta = 45, and c when theta = 90
degrees. Similarly,
Vr = 0 when theta = 0, ~ c when theta = 45, and still c when theta = 90
degrees.
Nevertheless, I am still stuck for what the total magnitude of the
vector is. Presumably it can't still be sqrt {2 Vr}, since that would
be greater than c for most of the angular distribution, when s tends to
1. Can anyone help out?
Chalky |
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| Uncle Al |
Posted: Fri Dec 15, 2006 4:59 pm |
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Guest
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Chalky wrote:
Quote:
Consider an expanding sphere of shrapnel which propagates at speed v
from the source of an explosion.
If the trajectories of shrapnel particles a and b are separated by an
angle theta, what is the velocity of particle b relative to particle a?
At relativistically insignificant velocities the answer seems simple:
The tangential velocity Vt is v sin theta
The radial velocity Vr is v ( 1 - cos theta)
And the resultant vector magnitude is sqrt { Vr ^ 2 + Vt ^ 2}
= sqrt { [ v (1 - cos theta)] ^ 2 + [v sin theta] ^ 2}
= v sqrt { 1 - 2 cos theta + cos ^ 2 theta + sin ^ 2 theta }
= v sqrt { 2 - 2 cos theta}
= sqrt (2 Vr)
However, I am not so sure of the appropriate formulae when v is
relativistically significant.
Using the relativistic addition of velocities formula w = (u + v)/(1 +
uv/c^2), I still get:
Vt = v sin theta, but
Vr = v (1 - cos theta) / (1 - {[v/c] ^ 2} cos theta)
Thus, if v/c = s , I get
Vt = 0 when theta = 0, ~ sc/1.414 when theta = 45, and sc when theta =
90 degrees. Similarly,
Vr = 0 when theta = 0, ~ 0.414sc/(1.414 - s ^ 2) when theta = 45, and
sc when theta = 90 degrees.
These functions seem well behaved as s tends to 1 giving
Vt = 0 when theta = 0, ~ 0.707c when theta = 45, and c when theta = 90
degrees. Similarly,
Vr = 0 when theta = 0, ~ c when theta = 45, and still c when theta = 90
degrees.
Nevertheless, I am still stuck for what the total magnitude of the
vector is. Presumably it can't still be sqrt {2 Vr}, since that would
be greater than c for most of the angular distribution, when s tends to
1. Can anyone help out?
Transformation of velocities parallel to the direction of motion.
(V1 + V2)/[1 +(V1)(V2)/c^2]
For velocities at an arbitrary angle theta, Jackson gives
u_parallel = (u'_parallel + v)/(1+(v dot u')/c^2)
u_perp = u'_perp/(gamma_v(1+(v dot u')/c^2))
Also,
<http://www.physics.umanitoba.ca/~souther/waves02/feb0402/sld011.htm>
--
Uncle Al
http://www.mazepath.com/uncleal/
(Toxic URL! Unsafe for children and most mammals)
http://www.mazepath.com/uncleal/lajos.htm#a2 |
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| Chalky |
Posted: Tue Dec 19, 2006 7:13 am |
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Uncle Al wrote:
Quote: Chalky wrote:
Consider an expanding sphere of shrapnel which propagates at speed v
from the source of an explosion.
If the trajectories of shrapnel particles a and b are separated by an
angle theta, what is the velocity of particle b relative to particle a?
At relativistically insignificant velocities the answer seems simple:
The tangential velocity Vt is v sin theta
The radial velocity Vr is v ( 1 - cos theta)
And the resultant vector magnitude is sqrt { Vr ^ 2 + Vt ^ 2}
= sqrt { [ v (1 - cos theta)] ^ 2 + [v sin theta] ^ 2}
= v sqrt { 1 - 2 cos theta + cos ^ 2 theta + sin ^ 2 theta }
= v sqrt { 2 - 2 cos theta}
= sqrt (2 Vr)
That should read sqrt(v2Vr)
Quote: However, I am not so sure of the appropriate formulae when v is
relativistically significant.
Using the relativistic addition of velocities formula w = (u + v)/(1 +
uv/c^2), I still get:
Vt = v sin theta, but
Vr = v (1 - cos theta) / (1 - {[v/c] ^ 2} cos theta)
Thus, if v/c = s , I get
Vt = 0 when theta = 0, ~ sc/1.414 when theta = 45, and sc when theta =
90 degrees. Similarly,
Vr = 0 when theta = 0, ~ 0.414sc/(1.414 - s ^ 2) when theta = 45, and
sc when theta = 90 degrees.
These functions seem well behaved as s tends to 1 giving
Vt = 0 when theta = 0, ~ 0.707c when theta = 45, and c when theta = 90
degrees. Similarly,
Vr = 0 when theta = 0, ~ c when theta = 45, and still c when theta = 90
degrees.
Nevertheless, I am still stuck for what the total magnitude of the
vector is. Presumably it can't still be sqrt {2 Vr},
That should read sqrt(v2Vr), as previously.
Quote: since that would
be greater than c for most of the angular distribution, when s tends to
1. Can anyone help out?
Transformation of velocities parallel to the direction of motion.
(V1 + V2)/[1 +(V1)(V2)/c^2]
For velocities at an arbitrary angle theta, Jackson gives
u_parallel = (u'_parallel + v)/(1+(v dot u')/c^2)
u_perp = u'_perp/(gamma_v(1+(v dot u')/c^2))
OK. But I don't know for certain from this what Jackson means by u', v,
gamma_v, and v dot u'.
I guess u is the resultant vector of b relative to A, u' is the vector
of b in the original reference frame, v is the vector of A in the
original reference frame, gamma_v is sqrt (1- [v/c] squared), and v dot
u' is u' x v x cos theta
Does that sound about right?
Presumably, with these vector components for u, u_mag will = sqrt
(u_parallel^2 + u_perp^2) ?
Yes. The pure Doppler shift is due entirely to the velocity of b
towards/away from a, whereas the relativistic time dilation effect is
due to the total magnitude of the velocity of b relative to a. You
cannot, therefore, use sqrt ([1+v/c]/[1-v/c]) for the relativistic
Doppler shift, except when there is no tangential velocity of b
relative to a.
Chalky |
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| harry |
Posted: Tue Dec 19, 2006 7:13 am |
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"Uncle Al" <UncleAl0@hate.spam.net> wrote in message
news:4582E434.4C566B1C@hate.spam.net...
Quote: Chalky wrote:
Consider an expanding sphere of shrapnel which propagates at speed v
from the source of an explosion.
If the trajectories of shrapnel particles a and b are separated by an
angle theta, what is the velocity of particle b relative to particle a?
At relativistically insignificant velocities the answer seems simple:
The tangential velocity Vt is v sin theta
The radial velocity Vr is v ( 1 - cos theta)
And the resultant vector magnitude is sqrt { Vr ^ 2 + Vt ^ 2}
= sqrt { [ v (1 - cos theta)] ^ 2 + [v sin theta] ^ 2}
= v sqrt { 1 - 2 cos theta + cos ^ 2 theta + sin ^ 2 theta }
= v sqrt { 2 - 2 cos theta}
= sqrt (2 Vr)
However, I am not so sure of the appropriate formulae when v is
relativistically significant.
Using the relativistic addition of velocities formula w = (u + v)/(1 +
uv/c^2), I still get:
Vt = v sin theta, but
Vr = v (1 - cos theta) / (1 - {[v/c] ^ 2} cos theta)
Thus, if v/c = s , I get
Vt = 0 when theta = 0, ~ sc/1.414 when theta = 45, and sc when theta =
90 degrees. Similarly,
Vr = 0 when theta = 0, ~ 0.414sc/(1.414 - s ^ 2) when theta = 45, and
sc when theta = 90 degrees.
These functions seem well behaved as s tends to 1 giving
Vt = 0 when theta = 0, ~ 0.707c when theta = 45, and c when theta = 90
degrees. Similarly,
Vr = 0 when theta = 0, ~ c when theta = 45, and still c when theta = 90
degrees.
Nevertheless, I am still stuck for what the total magnitude of the
vector is. Presumably it can't still be sqrt {2 Vr}, since that would
be greater than c for most of the angular distribution, when s tends to
1. Can anyone help out?
Transformation of velocities parallel to the direction of motion.
(V1 + V2)/[1 +(V1)(V2)/c^2]
For velocities at an arbitrary angle theta, Jackson gives
u_parallel = (u'_parallel + v)/(1+(v dot u')/c^2)
u_perp = u'_perp/(gamma_v(1+(v dot u')/c^2))
Einstein derived it in full in 1905, but regretfully textbooks don't always
provide the full picture - see
http://www.fourmilab.ch/etexts/einstein/specrel/www/ , par.5.
Harald |
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| Chalky |
Posted: Sat Dec 23, 2006 4:08 pm |
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harry wrote:
It looks like Einstein didn't derive it in full, since his formula
gives highly superluminal velocities for exploding relativistic bombs
(such as a Hydrogen bomb detonated in the stratosphere).
At the classical limit, v<<c, the last term of the numerator vanishes,
and the denominator becomes 1. Einstein's equation thus reduces to:
V = sqrt (v ^ 2 + w ^ 2 + 2 v w cos a) = v sqrt 2 + 2 cos a
Now, when v = w, it is obvious that two bits of shapnel travelling in
the same direction at the same speed, will have zero relative velocity.
According to this formula, however, the velocity is 2 v. Clearly,
therefore, the classical limit formula should be
V = v sqrt (2 - 2 cos a)
Now, including the relativistic correction factor in the numerator and
denominator, when v/c is close to 1, gives
V = v sqrt [(2 - 2 cos a) - (v/c)^ 2 sin a ] / (1 + [v/c]^2 cos a)
As v tends to c, this then gives V = c when a = pi / 2 , and
superluminal velocities when a > pi/2, reaching infinity when a = pi.
Changing the sign of the relativistic factor in the numerator simply
increases these relative velocities.
Changing the sign of the relativistic factor in the denominator is even
worse, since that then gives infinite relative velocity for 2 particles
travelling in the same direction at the same speed.
Chalky |
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| Oh No |
Posted: Sat Dec 23, 2006 4:08 pm |
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Thus spake Chalky <chalkyspam@bleachboys.co.uk>
Quote: Consider an expanding sphere of shrapnel which propagates at speed v
from the source of an explosion.
Nevertheless, I am still stuck for what the total magnitude of the
vector is. Presumably it can't still be sqrt {2 Vr}, since that would
be greater than c for most of the angular distribution, when s tends to
1. Can anyone help out?
I don't know what vector you mean, particularly as you have an expanding
sphere, so there is no particular direction for a vector. The magnitude
of a velocity in sr is always 1, which you can find quite trivially.
Regards
--
Charles Francis
substitute charles for NotI to email |
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| Greg Egan |
Posted: Sat Dec 23, 2006 4:08 pm |
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In article <1166013405.172967.103330@j44g2000cwa.googlegroups.com>,
"Chalky" <chalkyspam@bleachboys.co.uk> wrote:
Quote: Consider an expanding sphere of shrapnel which propagates at speed v
from the source of an explosion.
If the trajectories of shrapnel particles a and b are separated by an
angle theta, what is the velocity of particle b relative to particle a?
At relativistically insignificant velocities the answer seems simple:
The tangential velocity Vt is v sin theta
The radial velocity Vr is v ( 1 - cos theta)
And the resultant vector magnitude is sqrt { Vr ^ 2 + Vt ^ 2}
= sqrt { [ v (1 - cos theta)] ^ 2 + [v sin theta] ^ 2}
= v sqrt { 1 - 2 cos theta + cos ^ 2 theta + sin ^ 2 theta }
= v sqrt { 2 - 2 cos theta}
= sqrt (2 Vr)
However, I am not so sure of the appropriate formulae when v is
relativistically significant.
Using the relativistic addition of velocities formula w = (u + v)/(1 +
uv/c^2), I still get:
Vt = v sin theta, but
This is not correct! Aberration means that you can't take two directions
that are orthogonal in one frame, and then assume that they will remain
orthogonal when you transform to a different frame.
Quote: Vr = v (1 - cos theta) / (1 - {[v/c] ^ 2} cos theta)
Thus, if v/c = s , I get
Vt = 0 when theta = 0, ~ sc/1.414 when theta = 45, and sc when theta =
90 degrees. Similarly,
Vr = 0 when theta = 0, ~ 0.414sc/(1.414 - s ^ 2) when theta = 45, and
sc when theta = 90 degrees.
These functions seem well behaved as s tends to 1 giving
Vt = 0 when theta = 0, ~ 0.707c when theta = 45, and c when theta = 90
degrees. Similarly,
Vr = 0 when theta = 0, ~ c when theta = 45, and still c when theta = 90
degrees.
Nevertheless, I am still stuck for what the total magnitude of the
vector is. Presumably it can't still be sqrt {2 Vr}, since that would
be greater than c for most of the angular distribution, when s tends to
1. Can anyone help out?
Chalky
If you want only the magnitude of the relative velocities between pieces
of shrapnel, by far the simplest method (IMHO) is to calculate the
relevant 4-velocities then take the Lorentzian dot product between them.
In everything that follows, I'm going to give v in units where c=1; if
you want to translate back to your usage, this is your s. (Most people
who do a lot of relativistic calculations get tired of putting in the
c's, and just adopt units where c=1 for all the algebra.)
If we pick some inertial frame with coordinates {t,x,y}, an object that's
stationary in that frame has a 4-velocity:
u_1 = (1,0,0)
This says it's just moving along the t axis at 1 second per second of its
proper time.
An object with an ordinary velocity of v in the x direction has a
4-velocity:
u_2 = (1,v,0) / sqrt(1-v^2)
which gives the change of t coordinate (i.e. 1/sqrt(1-v^2)) and x
coordinate (i.e. v/sqrt(1-v^2)) for every second of its proper time.
If we want to know the magnitude of the relative velocity of two objects,
we take the Lorentzian dot product:
(t1,x1,y1) . (t2,x2,y2) = -t1*t2 + x1*x2 + y1*y2
of their 4-velocities, which in this case is:
dp_{12} = u_1.u_2 = -1/sqrt(1-v^2)
and we see that we can recover v as:
v = sqrt(1 - 1/dp_{12}^2)
Now, for your shrapnel, a piece moving at theta=0 (along the x-axis) has
4-velocity:
u_3 = (1,v,0) / sqrt(1-v^2)
whereas a piece moving at arbitrary theta has 4-velocity:
u_4 = (1, v cos theta, v sin theta) / sqrt(1-v^2)
Remember, the 4-velocity gives you the rates of change of all coordinates
wrt proper time, and the ordinary velocity is just the rate of change of
the *spatial* coordinates wrt the *coordinate time*, so you can confirm
the correct ordinary velocities in the {t,x,y} frame just by dividing out
the t component of the 4-velocity.
Now, this gives us:
dp_{34} = u3.u4 = (-1 + v^2 cos theta) / (1-v^2)
and then the magnitude of the relative velocity between the pieces of
shrapnel is:
sqrt(1 - 1/dp_{34}^2)
Now, if you want individual velocity components of the shrapnel at angle
theta transformed into a frame in which the shrapnel at angle zero is
stationary, then the simplest way to do *that* is to apply a Lorentz
transformation to the 4-velocity u_4.
The Lorentz transformation:
| 1/sqrt(1-v^2) -v/sqrt(1-v^2) 0 |
L = |-v/sqrt(1-v^2) 1/sqrt(1-v^2) 0 |
| 0 0 1 |
is a boost in the -ve x direction, that puts everything into the rest
frame {t',x',y'} of the shrapnel moving along the x axis.
u_3' = L u_3 = (1, 0, 0)
u_4' = L u_4 = ((1-v^2 cos theta)/(1-v^2),
-v (1-cos theta)/(1-v^2),
v sin theta / sqrt(1-v^2))
To get the ordinary velocities associated with u_4' in the {t',x',y'}
frame, we divide out the t' component, giving:
v_{x'} = -v (1-cos theta) / (1-v^2 cos theta)
v_{y'} = v sqrt(1-v^2) sin theta / (1-v^2 cos theta)
In other words, your Vr is correct (though the signs we've used are
opposite) but your Vt is not.
If you check, you'll find that:
sqrt(1 - 1/dp_{34}^2) = sqrt(v_{x'}^2 + v_{y'}^2)
i.e. both of the approaches I've described give the same answer for the
magnitude of the relative velocity. |
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| Chalky |
Posted: Thu Dec 28, 2006 11:14 am |
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Oh No wrote:
Quote: Thus spake Chalky <chalkyspam@bleachboys.co.uk
Consider an expanding sphere of shrapnel which propagates at speed v
from the source of an explosion.
Nevertheless, I am still stuck for what the total magnitude of the
vector is. Presumably it can't still be sqrt {2 Vr}, since that would
be greater than c for most of the angular distribution, when s tends to
1. Can anyone help out?
I don't know what vector you mean, particularly as you have an expanding
sphere, so there is no particular direction for a vector.
I thought I had made this clear. It is the vector velocity of any given
piece of shrapnel, relative to another. Each will have a radial
component, relative to that reference piece, which is unambiguous. The
various pieces will also have a circularly symmetric angular
distribution, about the line joining our reference piece to the source
of the explosion.
Quote: The magnitude
of a velocity in sr is always 1, which you can find quite trivially.
This would seem to be either nonsense or meaningless. It is obvious
that something with a velocity of zero relative to me, does not have
the same velocity, relative to me, as something with a velocity of c.
Perhaps you could explain your trivial method so that we all know what
to avoid in the future.
Chalky |
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| Oh No |
Posted: Fri Dec 29, 2006 10:18 am |
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Thus spake Chalky <chalkyspam@bleachboys.co.uk>
Quote: Oh No wrote:
Thus spake Chalky <chalkyspam@bleachboys.co.uk
Consider an expanding sphere of shrapnel which propagates at speed v
from the source of an explosion.
Nevertheless, I am still stuck for what the total magnitude of the
vector is. Presumably it can't still be sqrt {2 Vr}, since that would
be greater than c for most of the angular distribution, when s tends to
1. Can anyone help out?
I don't know what vector you mean, particularly as you have an expanding
sphere, so there is no particular direction for a vector.
I thought I had made this clear. It is the vector velocity of any given
piece of shrapnel, relative to another.
That's what I mean, Each velocity relative to another is different,
depending on the angle of separation between the two pieces.
Quote: Each will have a radial
component, relative to that reference piece, which is unambiguous. The
various pieces will also have a circularly symmetric angular
distribution, about the line joining our reference piece to the source
of the explosion.
The magnitude
of a velocity in sr is always 1, which you can find quite trivially.
This would seem to be either nonsense or meaningless.
Well, it's not very useful, but it is what you said.
Quote: It is obvious
that something with a velocity of zero relative to me, does not have
the same velocity, relative to me, as something with a velocity of c.
Perhaps you could explain your trivial method so that we all know what
to avoid in the future.
In sr you replace 3-vectors with 4-vectors. Usually the 0 direction is
used for time and 1,2,3 for three space directions, typically x,y,z or
perhaps r,theta,phi. The magnitude of the vector (x^0,x^1,x^2,x^3) with
cartesian space coordinates is
(x^0)^2-(x^1)^2-(x^2)^2-(x^3)^2 (*)
Now to represent a stationary object in space time you have velocity 4
vector (1,0,0,0) since the object moves forward 1 second in time for
each second in time on the time axis. If you do a Lorentz transform on
this, say a boost of v in the x-direction, you get
(1/sqrt(1-v^2/c^2),v/sqrt(1-v^2/c^2),0,0)
You can easily check that this has the invariant magnitude 1 by plugging
it into (*)
Regards
--
Charles Francis
substitute charles for NotI to email |
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| Greg Egan |
Posted: Wed Jan 03, 2007 4:11 pm |
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In article <6iLGZYtFcElFFwD8@charlesfrancis.wanadoo.co.uk>, Oh No
<NotI@charlesfrancis.wanadoo.co.uk> wrote:
[snip]
Quote: In sr you replace 3-vectors with 4-vectors.
Yes, and 4-velocities are the simplest way to obtain the formulas the OP
was seeking, but the *relative* velocity between two pieces of shrapnel
is not a *unit* 4-vector, by any definition I can imagine.
It was pretty clear that the OP was seeking the relative speed between
two specified pieces of shrapnel, which does have an invariant meaning in
terms of the Lorentzian dot product between their 4-velocities:
relative speed = sqrt(1 - 1/(u_1.u_2)^2)
where u_1 and u_2 are the respective 4-velocities.
You could also talk about the relative velocity of body 2 wrt body 1 as a
4-vector -- but not a 4-velocity. Let's start by considering the
spacelike vector you get by projecting u_2 onto the hyperplane orthogonal
to u_1. This is given by:
p_{12} = u_2 + (u_1.u_2) u_1
This happens to be spacelike and to lie in a certain 3-space, but it's
unambiguously defined by the physical content of the problem, so it's not
a frame-dependent construct. Its squared magnitude is:
|p_{12}|^2 = p_{12}.p_{12}
= u_2.u_2 + 2 (u_1.u_2)^2 + (u_1.u_2)^2 (u_1.u1)
= (u1.u2)^2 - 1
The square root of this *isn't* the relative speed, because it's
measuring the rate of change of body 1's idea of space wrt body 2's idea
of time. To get the rate of change wrt body 1's idea of time, we need to
divide by u1.u2, which is the rate of change of body 1's idea of time wrt
body 2's idea of time:
|p_{12}|/(u1.u2) = sqrt(1 - 1/(u1.u2)^2)
So the spacelike vector
w_{12} = p_{12} / (u1.u2) = u_2/(u1.u2) + u_1
is a spacelike 4-vector defined by the physical situation, whose
magnitude is the relative speed of the two bodies. It is the
relativistically invariant way of obtaining the ordinary velocity of body
2 wrt body 1. |
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| Oh No |
Posted: Thu Jan 04, 2007 5:34 am |
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Thus spake Greg Egan <gregegan@netspace.net.au>
Quote: In article <6iLGZYtFcElFFwD8@charlesfrancis.wanadoo.co.uk>, Oh No
NotI@charlesfrancis.wanadoo.co.uk> wrote:
[snip]
In sr you replace 3-vectors with 4-vectors.
Yes, and 4-velocities are the simplest way to obtain the formulas the OP
was seeking, but the *relative* velocity between two pieces of shrapnel
is not a *unit* 4-vector, by any definition I can imagine.
I would have defined it as the velocity of one in the rest frame of the
other. I'm not suggesting that is useful, but it just seemed the obvious
way to go.
Quote:
It was pretty clear that the OP was seeking the relative speed between
two specified pieces of shrapnel, which does have an invariant meaning in
terms of the Lorentzian dot product between their 4-velocities:
Good point.
Regards
--
Charles Francis
substitute charles for NotI to email |
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| harry |
Posted: Mon Jan 08, 2007 10:01 am |
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Guest
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"Chalky" <chalkyspam@bleachboys.co.uk> wrote in message
news:1166568863.206839.248930@i12g2000cwa.googlegroups.com...
Quote: harry wrote:
Einstein derived it in full in 1905, but regretfully textbooks don't
always
provide the full picture - see
http://www.fourmilab.ch/etexts/einstein/specrel/www/ , par.5.
It looks like Einstein didn't derive it in full, since his formula
gives highly superluminal velocities for exploding relativistic bombs
(such as a Hydrogen bomb detonated in the stratosphere).
At the classical limit, v<<c, the last term of the numerator vanishes,
and the denominator becomes 1. Einstein's equation thus reduces to:
V = sqrt (v ^ 2 + w ^ 2 + 2 v w cos a) = v sqrt 2 + 2 cos a
I have no idea what you did to w; but indeed we obtain in the Galilean
limit:
V = sqrt (v^2 + w^2 + 2 v w cos a)
For a=0 that simplifies to V = v + w
For a=90 that simplifies to V= sqr(v^2 + w^2) (= vector addition, using
Pythagoras)
Quote: Now, when v = w, it is obvious that two bits of shapnel travelling in
the same direction at the same speed, will have zero relative velocity.
According to this formula, however, the velocity is 2 v. Clearly,
therefore, the classical limit formula should be
V = v sqrt (2 - 2 cos a)
The classical limit formula above for w=v, cos a =0 is:
V = 2 v.
That does not mean what you think that it means!
- w is the speed of something with respect to the inertial frame k;
- v is the speed of the frame k with respect to the inertial frame K in
which we want to calculate what the measured speed will be.
Just read again carefully the intro of paragraph 5.
For the situation that you described above, w is not equal to v; instead w=0
relative to the rest frame of the other piece of shrapnel.
Thus we get in the classical limit:
V = v
As it should be.
Harald |
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| jambaugh |
Posted: Sat Jan 13, 2007 8:34 am |
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Greg Egan wrote:
Quote: In article <6iLGZYtFcElFFwD8@charlesfrancis.wanadoo.co.uk>, Oh No
NotI@charlesfrancis.wanadoo.co.uk> wrote:
[snip]
In sr you replace 3-vectors with 4-vectors.
Yes, and 4-velocities are the simplest way to obtain the formulas the OP
was seeking, but the *relative* velocity between two pieces of shrapnel
is not a *unit* 4-vector, by any definition I can imagine.
But all velocity four-vectors for objects moving at speed < c are unit
4-vectors. The 3-vector to 4-vector transition changes the velocity
vector to a unit direction four-vector. But this unit-ness is of
course using the Minkowski metric (dt/dtau)^2 - (dx/dtau)^2 = 1 where
tau is the proper time parameter.
But of course you can define any length for the non-null velocity
vectors. The spatial velocity will be the ratio of magnitudes of
spatial to time component of this vector. In short it is only the
direction of this vector in space-time which is meaningful and its
"slope" is the spatial velocity. This vector is the basis vector
corresponding to the time axis for the object in question. It is a
unit vector for the frame moving with the object (one second per proper
second) and so is a unit vector in all frames, (one second or
light-second per proper second).
I am a bit of a broken record on the subject but you can see the
analogy more strongly if you work within the matrix form (or vector
operator form) of the transformations and use hyperbolic trig.
Think of the analogy where one only sees the shadows of trees on the
ground (at noon) and from this defines the "slope" of the trees by the
spacing of its (uniformly spaced) branches' shadows. One can even
define a 2-vector to express the "vector slope" of the branch shadow
spacing. When one then looks at the trees instead of just their
shadows the direction in which they lean is expressible instead by a
unit vector in 3-space. We then prefer this vector or the angle at
which they lean for a magnitude. The "slope" is then tan(theta).
One can then relativize direction, speak of the direction of the trees
relative to any solar position and we have rotation matrices to
transform between frames.
So work out the problem using pseudo-rotation matrices to transform the
velocity of one particle into the frame of another. The velocities
involved will be hyperbolic tangents of the pseudo-angles
parameterizing the transformations. v = tanh(s) [in c=1 units such as
seconds + light-seconds = c meters].
Regards,
James |
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| Chalky |
Posted: Mon Jan 15, 2007 4:51 am |
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jambaugh wrote:
Quote: Greg Egan wrote:
In article <6iLGZYtFcElFFwD8@charlesfrancis.wanadoo.co.uk>, Oh No
NotI@charlesfrancis.wanadoo.co.uk> wrote:
[snip]
In sr you replace 3-vectors with 4-vectors.
Yes, and 4-velocities are the simplest way to obtain the formulas the OP
was seeking, but the *relative* velocity between two pieces of shrapnel
is not a *unit* 4-vector, by any definition I can imagine.
But all velocity four-vectors for objects moving at speed < c are unit
4-vectors. The 3-vector to 4-vector transition changes the velocity
vector to a unit direction four-vector. But this unit-ness is of
course using the Minkowski metric (dt/dtau)^2 - (dx/dtau)^2 = 1 where
tau is the proper time parameter.
But of course you can define any length for the non-null velocity
vectors. The spatial velocity will be the ratio of magnitudes of
spatial to time component of this vector. In short it is only the
direction of this vector in space-time which is meaningful and its
"slope" is the spatial velocity. This vector is the basis vector
corresponding to the time axis for the object in question. It is a
unit vector for the frame moving with the object (one second per proper
second) and so is a unit vector in all frames, (one second or
light-second per proper second).
I am a bit of a broken record on the subject but you can see the
analogy more strongly if you work within the matrix form (or vector
operator form) of the transformations and use hyperbolic trig.
Think of the analogy where one only sees the shadows of trees on the
ground (at noon) and from this defines the "slope" of the trees by the
spacing of its (uniformly spaced) branches' shadows. One can even
define a 2-vector to express the "vector slope" of the branch shadow
spacing. When one then looks at the trees instead of just their
shadows the direction in which they lean is expressible instead by a
unit vector in 3-space. We then prefer this vector or the angle at
which they lean for a magnitude. The "slope" is then tan(theta).
One can then relativize direction, speak of the direction of the trees
relative to any solar position and we have rotation matrices to
transform between frames.
So work out the problem using pseudo-rotation matrices to transform the
velocity of one particle into the frame of another. The velocities
involved will be hyperbolic tangents of the pseudo-angles
parameterizing the transformations. v = tanh(s) [in c=1 units such as
seconds + light-seconds = c meters].
Regards,
James
Aaaaarghhhhhhh!
Greg Egan had the right idea. All I want to know are the velocities of
all other schrapnel particles relative to any given one, as a function
of the dispersion angle theta of their trajectories, as measured in a
reference frame which is stationary relative to the source of the
explosion.
I don't need to know that everything translates to unit vectors in the
language of invariants, thus rendering both the question and the answer
meaningless.
All I want to know is the unambiguous answer to my question in plain
English.
Does nobody actually know what that answer is?
Chalky. |
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| Greg Egan |
Posted: Tue Jan 16, 2007 12:14 am |
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In article <1168758870.922068.265170@51g2000cwl.googlegroups.com>, Chalky
<chalkyspam@bleachboys.co.uk> wrote:
[snip]
Quote: All I want to know are the velocities of
all other schrapnel particles relative to any given one, as a function
of the dispersion angle theta of their trajectories, as measured in a
reference frame which is stationary relative to the source of the
explosion.
[snip]
Quote: Does nobody actually know what that answer is?
I gave the answer in a previous post (I have used units where c=1, so if
you want to use units where c!=1, divide all velocities here by c):
v_{x'} = -v (1-cos theta) / (1-v^2 cos theta)
v_{y'} = v sqrt(1-v^2) sin theta / (1-v^2 cos theta)
Here theta is measured from the x-axis in a reference frame which is
stationary relative to the source of the explosion, and the components
v_{x'} and v_{y'} give the relative velocity of the shrapnel at arbitrary
theta in a frame where the theta=0 fragment is stationary.
The relative speed of the two fragments is the square root of the sum of
the squares of these components, which simplifies to:
v' = sqrt[ 1 - ( (1-v^2) / (1-v^2 cos theta) )^2 ]
If you want to see the derivation again, it's in my post:
http://groups.google.com.au/group/sci.physics.research/browse_frm/thread/31
2476a1a7f13ff8/c4348fb3e492a3fe#c4348fb3e492a3fe
If you want people to stop giving you well-meaning lectures on
4-velocities, you should learn about them -- they're really a very easy
concept -- and then problems like this will become trivially easy, and
you won't need to look up formulas for Doppler shift, aberration,
transformed velocities, etc., and go crazy trying to keep straight what
frames all the different parameters are measured in. You'll be able to
sit down and derive anything you need from the relevant 4-velocities in a
couple of minutes, without needing to look up anything or commit any
complicated formulas to memory.
My original post giving the answers was submitted on 16/12/2006, but
didn't appear until 24/12/2006. If you want more timely answers to
questions, you could try putting a human-readable but spambot-opaque
email address at the end of your posts. |
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