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Rick Pikul...
Posted: Tue Jul 01, 2008 1:05 pm
Guest
On Tue, 01 Jul 2008 08:07:52 -0700, devil_in_the_pale_moon_light wrote:

Quote:
My findings are perferct. I'm done arguing with you guys who clearly
can't comprehend why ports can't be included in the rankings. I have
better things to do, like write more guides to play SoC.

Translation: You had your ass handed to you, and are now running off to
cry about the mean people who insisted you actually do the work to back up
your assertions.

--
Phoenix
Gene Wirchenko...
Posted: Mon Jul 14, 2008 12:37 am
Guest
Nathan Sanders <nsanders at (no spam) williams.edu> wrote:

[snip]

Quote:
You cannot win if you earn 10 VPs after someone else does.

Actually, you can.

A player builds a town that breaks up the longest road, such that
the longest road card goes to someone else and that player now has
Quote:
=10 points. Before that player gets his turn, someone else gets to
ten points and wins.


I love corner cases.

[snip]

Sincerely,

Gene Wirchenko

Computerese Irregular Verb Conjugation:
I have preferences.
You have biases.
He/She has prejudices.
Christopher Dearlove...
Posted: Mon Jul 14, 2008 9:18 am
Guest
In message <papl74d5aqp6mg4eivn1tj91nt3sucrqi7 at (no spam) 4ax.com>, Gene Wirchenko
<genew at (no spam) ocis.net> writes
Quote:
You cannot win if you earn 10 VPs after someone else does.

Actually, you can.

A player builds a town that breaks up the longest road, such that
the longest road card goes to someone else and that player now has
=10 points. Before that player gets his turn, someone else gets to
ten points and wins.

Is that definitely clear in the Mayfair rules? (I've never read the
Mayfair
rules, everyone I know has the original Kosmos version.)

But in this case what about the 5/6 player rules where you can build
on other people's turns. Do you still have to wait for your turn to
claim
a win? If so, that's much more likely than your case. (And whether so
or not there are complications.)

Quote:
I love corner cases.

Really good rules do their best to eliminate them.

But as the maintainer of an FAQ list that spends a lot of its space
discussing corner cases (where almost always the answer is
straightforward, but people get hung up on imaginary points) I wouldn't
say I love them, just that they have a certain fascination.

--
Christopher Dearlove
Nathan Sanders...
Posted: Mon Jul 14, 2008 10:05 am
Guest
In article <papl74d5aqp6mg4eivn1tj91nt3sucrqi7 at (no spam) 4ax.com>,
Gene Wirchenko <genew at (no spam) ocis.net> wrote:

Quote:
Nathan Sanders <nsanders at (no spam) williams.edu> wrote:

[snip]

You cannot win if you earn 10 VPs after someone else does.

Actually, you can.

A player builds a town that breaks up the longest road, such that
the longest road card goes to someone else and that player now has
=10 points. Before that player gets his turn, someone else gets to
ten points and wins.

I love corner cases.

Hrm, I don't have the rules handy. Do you really have to wait until
your turn to claim victory? I don't think our group has ever had this
situation arise, so it hasn't ever been an issue for us.

If so, amend my statement to "you cannot win if you earn 10 VPs on
your turn after someone else did on their turn".

I think this is the only way in basic Settlers for someone to gain
points not on their own turn, so it seems like it would be a pretty
rare occurrence.

Nathan

--
Nathan Sanders
Linguistics Program
Williams College
http://wso.williams.edu/~nsanders/
Gene Wirchenko...
Posted: Mon Jul 14, 2008 5:23 pm
Guest
Nathan Sanders <nsanders at (no spam) williams.edu> wrote:

Quote:
In article <papl74d5aqp6mg4eivn1tj91nt3sucrqi7 at (no spam) 4ax.com>,
Gene Wirchenko <genew at (no spam) ocis.net> wrote:

Nathan Sanders <nsanders at (no spam) williams.edu> wrote:

[snip]

You cannot win if you earn 10 VPs after someone else does.

Actually, you can.

A player builds a town that breaks up the longest road, such that
the longest road card goes to someone else and that player now has
=10 points. Before that player gets his turn, someone else gets to
ten points and wins.

I love corner cases.

Hrm, I don't have the rules handy. Do you really have to wait until
your turn to claim victory? I don't think our group has ever had this
situation arise, so it hasn't ever been an issue for us.

"Games Rules", p. 8: "The first player to accumulate ten or more
victory points during his turn immediately wins the game."

I note that the almanac states "The first player to get ten
victory points wins the game." This is sloppy wording. What if you
went from nine to eleven points?

Quote:
If so, amend my statement to "you cannot win if you earn 10 VPs on
your turn after someone else did on their turn".

I think this is the only way in basic Settlers for someone to gain
points not on their own turn, so it seems like it would be a pretty
rare occurrence.

It is. I have never seen it happen, but it could.

Sincerely,

Gene Wirchenko

Computerese Irregular Verb Conjugation:
I have preferences.
You have biases.
He/She has prejudices.
Nathan Sanders...
Posted: Tue Jul 15, 2008 5:51 pm
Guest
In article <j4kn741pcs8000i782fqeptr51417islbr at (no spam) 4ax.com>,
Gene Wirchenko <genew at (no spam) ocis.net> wrote:

Quote:
Nathan Sanders <nsanders at (no spam) williams.edu> wrote:

In article <papl74d5aqp6mg4eivn1tj91nt3sucrqi7 at (no spam) 4ax.com>,
Gene Wirchenko <genew at (no spam) ocis.net> wrote:

Nathan Sanders <nsanders at (no spam) williams.edu> wrote:

[snip]

You cannot win if you earn 10 VPs after someone else does.

Actually, you can.

A player builds a town that breaks up the longest road, such that
the longest road card goes to someone else and that player now has
=10 points. Before that player gets his turn, someone else gets to
ten points and wins.

I love corner cases.

Hrm, I don't have the rules handy. Do you really have to wait until
your turn to claim victory? I don't think our group has ever had this
situation arise, so it hasn't ever been an issue for us.

"Games Rules", p. 8: "The first player to accumulate ten or more
victory points during his turn immediately wins the game."

Ah, ok, thanks for looking it up!

Quote:
I note that the almanac states "The first player to get ten
victory points wins the game." This is sloppy wording. What if you
went from nine to eleven points?

Well, it doesn't specific *exactly* or *only* ten VPs. If you have
eleven VPs, it is still true that you also have ten!

Nathan

--
Nathan Sanders
Linguistics Program
Williams College
http://wso.williams.edu/~nsanders/
Christopher Dearlove...
Posted: Wed Jul 16, 2008 1:24 pm
Guest
In message <j4kn741pcs8000i782fqeptr51417islbr at (no spam) 4ax.com>, Gene Wirchenko
<genew at (no spam) ocis.net> writes
Quote:
Nathan Sanders <nsanders at (no spam) williams.edu> wrote:
I think this is the only way in basic Settlers for someone to gain
points not on their own turn, so it seems like it would be a pretty
rare occurrence.

It is. I have never seen it happen, but it could.

Do the Mayfair rules for the 5-6 player expansion retain the rule?

--
Christopher Dearlove
Tim Fitzmaurice...
Posted: Thu Jul 17, 2008 9:28 am
Guest
On Wed, 16 Jul 2008, Christopher Dearlove wrote:

Quote:
In message <j4kn741pcs8000i782fqeptr51417islbr at (no spam) 4ax.com>, Gene Wirchenko
genew at (no spam) ocis.net> writes
Nathan Sanders <nsanders at (no spam) williams.edu> wrote:
I think this is the only way in basic Settlers for someone to gain
points not on their own turn, so it seems like it would be a pretty
rare occurrence.

It is. I have never seen it happen, but it could.

Do the Mayfair rules for the 5-6 player expansion retain the rule?

I believe so. It is certainly how we always play it.

Tim
--
When playing rugby, its not the winning that counts, but the taking apart
ICQ: 5178568
 
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