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tomvasel at (no spam) gmail.com...
Posted: Fri Aug 08, 2008 1:23 pm
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So I'm writing a review of a bag - never thought that one was going
to happen! At the same time, if ever there was a game that needed its
own carrying case, Memoir '44 was certainly it. I own two copies of
the basic game (so I can play the Overlord scenarios), all five
expansions (Eastern Front, Terrain Pack, Winter/Desert Board Map,
Pacific Theater, and Air Pack), and a bag of zombies (a Wolfenstein
scenario). Keeping everything inside the original boxes was a pain;
so I finally graduated to a computer box, which was sad looking, to
say the least. The Campaign Bag (Days of Wonder, 2008) manages to fit
everything inside, with room to spare, but also includes a new type of
scenario - the first Breakthrough scenario of the game.

I'm not the sort of person who really cares what other people think
about my accessories, but I have to say that I'm happy with the
compliments that everyone gives me when I carry the bag around. Most
of the folks who have seen it lavish praise upon it, and several have
determined to get their own. But looks will only get you so far -
just how useful is the bag?

Originally, the bag was actually advertised as a carrying case, which
would be a useful item for sorting the tons of tiles and units in the
game. So to some, the bag may be a bit of a letdown. Personally, I
prefer the bag - it's very comfortable to carry - and I can get
everything in quickly. The bag has several side pockets, and I manage
to put everything I need in the different compartments.

I was somewhat disappointed by the fact that the bag is best designed
to hold all the boxes and compartments from the different boxes and
expansions. I had already thrown away one of my boxes and all the
expansion boxes, choosing instead to keep everything in the hideous
aforementioned computer box. Since I don't have all the boxes, the
bag doesn't "fill out" as nicely as it should, but I still managed to
put everything in it with no problems - but a lot of plastic bags!
There's plenty of room left for another expansion or two - so no
worries here.

The bag also comes with a large paper map that has a built-in
scenario, Gembloux. My first reactions to this were negative, because
the paper map was such a contrast to everything that Days of Wonder
has produced for the game thus far. But when I heard about their
plans to release such maps regularly, it made a lot more sense - who
wants a board for a simple scenario map, anyway?

The paper map is twice as deep as a typical Memoir map and features a
built in scenario on one side and blank map on the other. The built
in scenario has the terrain pieces printed right on the map, and also
shows exactly where the forces for each side go. As setup goes, this
is a wonderful thing, and we can put up scenario together in less than
five minutes. Don't get me wrong - the variable scenarios are one of
my biggest draws to Memoir '44, but having a preset scenario helps
lower the total time for the game.

This scenario is a big one; it's actually the first in the
"breakthrough" scenarios. The largest two-player scenario thus far
(it even rivals some of the Overlord scenarios), it has the Germans
pushing across a board full of French units - with one of the
requirements for the German victory being that they exit one unit off
the board. Because there are tons of units on both sides, the
scenario is a brutal one, with multiple losses on both sides. Forcing
the Germans to drive through the French lines is a good idea, and it
keeps the scenario close in terms of balance.

The reference cards necessary for this scenario are actually printed
on the paper next to the map, although half of them are in French (the
players simply place the reference cards from the game on top). Not
too much information is given about the breakthrough scenarios in
general, but this particular one is simple, and a nice addition to
getting the bag.

The Campaign Bag is definitely worth picking up, especially if you
are as big a Memoir fanatic as I am, with all the expansions. While
it won't change much, other than making the game fairly easy to
transport, the breakthrough map is a useful inclusion; and it's a
scenario that seems to have a high level of playability.

Tom Vasel
"Real men play board games"
www.thedicetower.com
 
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