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Chessmaster 10th edition question

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Magnulus
Posted: Wed Nov 23, 2005 12:46 pm
Guest
"Mama Bear" <MamaBear@No-Spam.noo> wrote in message
news:Xns96DCA0320EBA5Mama@216.196.97.142...
Quote:
I'm interested in how to seriously improve my skills but am not
sure it's possible. I'm a Mensa member but only play chess at
about the 1200 rating level.

Well, I have no idea if I'm Mensa material or not. I had my IQ tested
years ago, trying to get into the school's gifted program, and the prick
told my parents I couldn't be in it because of a physical disability (this
was before the Americans with Disabilities Act), regardless of what my
actual IQ was. I'm not great at math, though.

Quote:
It HAS taught me some things, but apparently not enough to
improve my skills much. I used to be about even with the 1150
rated opponents in there, and now I'm about even with perhaps the
1180 rated ones.

I'm close to that level on CM9K, maybe you are somewhat better than me.

Get Fritz 8 or Fritz 9, try those programs out. It never hurts to play
against several different engines/programs. I'm a casual chess player, my
problem is I play for a while, then don't play for months or years. The
good thing about Fritz is that in Friend mode it automaticly adjust so its
getting harder as you get better.

Before that, I played with Power Chess. Good program, unfortunately it no
longer runs on XP. But Fritz has the same engine, I believe, and also it
has the same "progressive" difficulty setting that I like.

Quote:
It appears to be teaching the same things as CM9000 anyway; pins,
forks, skewers...

It might be a little too simplistic at first but I found Bobby Fischer
Teaches Chess really did improve my game. It also helped reduced my
propensity to blunder pieces. I go back to it whenever I feel I need a
refresher.

Quote:

And studying fixed games doesn't seem to make any sense to me
anyway. It reminds me of the forms I've learned in martial arts.
Bruce Lee spoke of forms as being an attempt to "organize chaos".

Bruce Lee was sort of speaking after the fact.

Before enlightenment, mountains were mountains and trees were trees. At
enlightenment, mountains were no longer mountains, trees were no longer
trees. After enlightenment, mountains were mountains and trees were trees.

Another saying "Before enlightenment; hard training. After enlightenment:
hard training.

Besides, even Bruce Lee for many years taught exercises such as chi sao
(and yes, I studied Jun Fan for a while with a Jun Fan JKD teacher, Floyd
Jackson). Drills are just a means to an end, in Bruce Lee's later life they
ceased to be useful for him and he stopped doing them, because he had
progressed beyond them. That doesn't mean he thought they were totally
useless.

Quote:
When sparring in martial arts, it's a flowing, ever changing
thing, just like a chess game. So how will "learning forms" on
the chess board, help me with my chess skills?

Pattern recognition, I guess. That's a big reason that a game like Go is
difficult for computers to play well, because a good board positioning is
hard to verbalize, you just have experience with it and you can look at a
board and know if its good or bad (apart from the joseki, which are sort of
like chess puzzles mixed with openings). Pattern recognition and the
intuition are a smaller part of chess, of course, but they are still an
important part. Strategic concepts. Chess programs are weak on that, they
fudge it by thinking many more moves ahead than a human.
 
gimmick
Posted: Sat Nov 26, 2005 7:46 am
Guest
Remi Gunn wrote:
Quote:
I'm finally jumping into the 20'th century and picking up a digital
chess clock. I've been looking at the chronos in particular. Is it
really that good? If so, which is better - the push button or the
touch pad?

If the chronos isn't that good, can you recommend another?

Thanks

I use the DGT 2000 clock. It's nice to use and has various timing modes.
But my best advice is go to a shop and try them out as you may find you
like the feel of one vs. the other.

http://www.dgtprojects.com/

Another option if you own a Palm Pilot or PocketPC is a software chess
clock... Ghronos - And it's FREE!

http://ghronos.sourceforge.net/

I've used it and liked it a lot for it's simplicity. Sometimes more so
than the DGT 2000.

If you own a Palm Pilot then checkout HiArcs, it's the most natural
chess game on a hand held - it feels like playing a human.

http://www.hiarcs.com/
 
David Vancina
Posted: Mon Nov 28, 2005 5:44 pm
Guest
For the money, I like the GameTime II by Excalibur. The Chronos clocks
are built like tanks, but they're relatively pricey. You can pick up a
GTII on the internet for less that $40.00. I don't know if one could
argue that the Chronos will last twice as long, although it's probably
pretty hard to bust one of the touch-sensor models.
 
ACH
Posted: Sun Jan 22, 2006 9:11 am
Guest
Yahoo games has some online realtime chess you can play, and gameknot.com
has non-real time chess, but also has a real time blitz chess, if you don't
mind each player with a 10 minute timer.

"chessnut2000" <bwroat@earthlink.net> wrote in message
news:chl2t1h2g6utstncn6pqvke9j1qvjrdmg5@4ax.com...
Quote:
Looking for recommendations on websites to play chess in real time.
Thanks in advance for your input.
 
ACH
Posted: Sun Jan 22, 2006 9:13 am
Guest
If you're an amatuer, I would reccommend Chess for Dummies. for more
advanced players, The Complete Book of Chess Strategy By Jeremy Silman might
be good.

"chessnut2000" <br01_us@yahoo.com> wrote in message
news:8ml2t1pqn82urcval80r3ej28qo84edsp6@4ax.com...
Quote:
Looking for a good online retailer with useful commentary on chess
books. Thanks for your advice.
 
William Saens
Posted: Sun Mar 26, 2006 8:20 am
Guest
If you have Fritz loaded on your computer you can go to the playchess.com
server for free and really play people from all over the world and see
ratings.


"chessnut2000" <bwroat@earthlink.net> wrote in message
news:chl2t1h2g6utstncn6pqvke9j1qvjrdmg5@4ax.com...
Quote:
Looking for recommendations on websites to play chess in real time.
Thanks in advance for your input.
 
William Saens
Posted: Sun Mar 26, 2006 8:31 am
Guest
I have an old Chronos and the thing is still working perfectly after several
years. It's built like the old Mercedes before they lost their reliability.
Super industrial grade (military?) materials.


"Remi Gunn" <rgunn99@rogers.com> wrote in message
news:3YSdnTq-q_3zX8beRVn-gg@rogers.com...
Quote:
I'm finally jumping into the 20'th century and picking up a digital
chess clock. I've been looking at the chronos in particular. Is it
really that good? If so, which is better - the push button or the
touch pad?

If the chronos isn't that good, can you recommend another?

Thanks
 
William Saens
Posted: Sun Mar 26, 2006 8:33 am
Guest
"Jerry Creed" <jerrycreed@comcast.net> wrote in message
news:sLmdnV1QwvBQD8TeRVn-jg@comcast.com...
Quote:
looked like Mama Bear was askin' a lot of silly questions, like she was
playin' me. I defended myself, you putz!

Jerry................ You're a Mary.



Quote:


"ANON" <Anon@anon.yyy> wrote in message
news:Xns96F6816044610Anonanonyyy@216.196.97.142...
"Jerry Creed" <jerrycreed@comcast.net> wrote :

eat me


How moronic.



 
stumegan
Posted: Mon Aug 07, 2006 10:16 pm
Guest
William Saens wrote:
Quote:
If you have Fritz loaded on your computer you can go to the playchess.com
server for free and really play people from all over the world and see
ratings.


"chessnut2000" <bwroat@earthlink.net> wrote in message
news:chl2t1h2g6utstncn6pqvke9j1qvjrdmg5@4ax.com...
Looking for recommendations on websites to play chess in real time.
Thanks in advance for your input.


chess.stumegan.com
 
Simon Waters
Posted: Wed Sep 27, 2006 11:33 pm
Guest
Quote:
Do you have this game in your database?

Context might help -- it is column 4504.

http://www.chesshistory.com/winter/winter25.html#4503._N_for_knight

It isn't in the GNU Chess book, or my own collection of Fisher games, or
60 memorable games.

Guess you may have to ask him, if you really want to know.
 
Mike
Posted: Thu Oct 05, 2006 11:39 am
Guest
Very good clue and observation detective Sherlock!

"Giorgio Bertazzo" <io@my.com> wrote in message
news:ggj9i2ls5mq4i8vbrg8ihrs3to1avj34tv@4ax.com...
Quote:
On Mon, 25 Sep 2006 17:44:05 GMT, "Mike" <mike@hotmail.com> wrote:

Do you have this game in your database?

If you look at Fischer's watch it's set to circa 03:56.
In my opinion they are in the playing room just before the games start
playing blitz with the time retreated of 5 mins from 04:00 (initial
time for a 2h game).
So i suppose you will never find it unless he remembers it.
Smile
 
Arthur J. O'Dwyer
Posted: Fri Nov 17, 2006 3:04 pm
Guest
On Fri, 17 Nov 2006, Gian-Carlo Pascutto wrote:
Quote:
riedel wrote:

you might find this interesting:
http://www.gotw.ca/gotw/072.htm

or study the sources of cbu at
http://www.wotsit.org/download.asp?f=cbu_src
for the old chessbase format cbf
(it used a similar - but broken - algorithm to enumerate legal
moves).

Unfortunately pretty much all the answers ignored the hash questions and
suggested techniques based on enumerating moves - which is at least
several orders of magnitude too slow.

If it's going to take much more than a few adds, shifts, multiplies, or
table lookups, it's just too slow.

Oh. Well, you should have said that the first time. Everyone read your
post where you claimed to be looking for a way to decrease the /storage/
requirements of chess games, and naturally assumed that that was what
you wanted. /Speed/ is different.

Quote:
That's the reason why I'm looking at a hash.

My current thinking is like this: any piece on the field c1
can't possibly move to f8. Not all 64 x 64 combinations are actually
possible. And they won't be equally likely (long moves are less likely
since it's more likely there will be a blocker in the way). But how to
exploit this in the 8 bit hash to minimize the collisions?

I can tabulate the 64 x 64 possibilities and calculate the statistics on
them. How to go from here? Order them from most likely to least likely
and assign them modulo 255? This would decrease the likelyhood of a
collision, wouldn't it? And the "hash" would just be a 4K table lookup.

This sounds like an excellent way to hash chess moves! It won't
completely eliminate collisions, of course, unless you spend quite a
bit of time tweaking the tables to make sure that no two colliding inputs
can possibly both be valid at the same time.

That's probably possible, actually. I'd love to see such a non-colliding
table actually computed, or a proof that it can't be. An easy proof would
be to display a position with more than 256 possible moves for one player.
(A quick Google search turns up an actual position with 75 valid moves for
White, which is far too low to be a theoretical maximum, but also a long
way from 256. Crosspost added to rec.games.chess.)

The disadvantage of the 64x64 table method, of course, is that it
requires a 64x64 table. 4096 bytes is a tiny amount of object code,
but it's a huge amount of source code for stupid mistakes to creep
into. (Hmm... big ad-hoc tables. Sounds a lot like crypto code to
me. ;)

-Arthur
 
Gian-Carlo Pascutto
Posted: Sat Nov 18, 2006 8:43 am
Guest
Arthur J. O'Dwyer wrote:

Quote:
Oh. Well, you should have said that the first time. Everyone read your
post where you claimed to be looking for a way to decrease the /storage/
requirements of chess games,

I did not write that at all. I talked about moves, not games.

If I wanted to store games, I'd guess the collisions would have been a
problem, but they aren't, as long as there's not unreasonably much. (Say
once in 10 positions or so)

Quote:
and naturally assumed that that was what
you wanted. /Speed/ is different.

Yes, clearly I should have specified "how fast is fast" better :)

Quote:
I can tabulate the 64 x 64 possibilities and calculate the statistics on
them. How to go from here? Order them from most likely to least likely
and assign them modulo 255? This would decrease the likelyhood of a
collision, wouldn't it? And the "hash" would just be a 4K table lookup.

This sounds like an excellent way to hash chess moves! It won't
completely eliminate collisions, of course, unless you spend quite a
bit of time tweaking the tables to make sure that no two colliding inputs
can possibly both be valid at the same time.

That's probably possible, actually. I'd love to see such a
non-colliding table actually computed, or a proof that it can't be. An
easy proof would
be to display a position with more than 256 possible moves for one
player.

From memory, the theorethical limit is 240. The practical limit (what
you would reasonably expect to encounter) is around 70.

Quote:
The disadvantage of the 64x64 table method, of course, is that it
requires a 64x64 table. 4096 bytes is a tiny amount of object code,
but it's a huge amount of source code for stupid mistakes to creep
into. (Hmm... big ad-hoc tables. Sounds a lot like crypto code to
me. Wink

Constructing this table is no problem, so I guess this approach is worth
trying.

I also guess I can just compute the collision rate by experiment, rather
than trying to determine it with maths.

--
GCP
 
David Kane
Posted: Mon Mar 12, 2007 11:16 am
Guest
"Ange1o DePa1ma" <angelodpnospam@nospam.gmail.com> wrote in message
news:2u6dnT5WpbCP1WjYnZ2dnUVZ_t2tnZ2d@ptd.net...
Quote:
"Patrick Volk" <pjvolk@comcast.net> wrote in message
news:htk9v25jf48vehgvu38sm6idsu7jhg2u5s@4ax.com...
On Sun, 11 Mar 2007 20:06:21 -0400, "Ange1o DePa1ma"
angelodpnospam@nospam.gmail.com> wrote:


"Kenneth Sloan" <KennethRSloan@gmail.com> wrote in message
news:esv00t$h3e$3@SonOfMaze.dpo.uab.edu...
It's easier to get a MonRoi to operate in 2-way mode than it is to get
Phil Innes to operate in 2-way mode.

Ken,

Instead of bashing Phil why don't you comment on the cheating possibilities
I outlined in my posts -- the MonRoi transmitter chip modification and the
shoe transmitter/receiver/actuator possibility? You appear to have more
expertise in these issues than most of the posters in this group. I would
value your opinions and comments beaucoup.

I think I made the point.... The issue isn't so much with the device.
What is cheating, and how do you go about it?

The key is transmission.

Talking about modifying the chip doesn't really do much for me...
There's so many other ways to communicate.

Chess is one where you can't modify the game hardware to your
advantage (like say, a deck of cards or dice). The state of the game
is open, so any changes there are rather obvious.

The least obvious means of electronic communication is cellular IMO.
If you use the computer ones, they're obvioius especially if you
suspect something.

As far as modifying the 'transmitter', probably wouldn't work. You
need access to a network outside the one provided by the tournament to
be effective. Then your MonRoi would have to be represented on the
tourney network, and there's probably a Punkbuster-type package which
they could run to ensure that the only thing on the MonRoi is the code
they put on there.

Don't think you need the actuator even... All you need is a witness to
your game transmitting moves. Even better would be having a better
player watching the game, and relaying information back to you via
signals of some sort. You probably wouldn't want rigged equipment on
your person (especially if you're in a tourney that might be sponsored
by the mob).

There are so many ways to transmit info, from person to person. Light,
sound, position, time. You could even use smell.

We've been around this block. My conclusion was that any type of communication
that resided in any way outside the cheater's physical presence was impossible
to implement. Remember the ridiculous accusations that Topalov and Danailov
were communicating through hand signals? Gimme a break! You can't have someone
hovering over your game and making signals without arousing suspicion.
You may not have noticed but your conclusion was convincingly

refuted. You vastly underestimated the amount of information
that can be transmitted easily, as well as overestimated the
amount of information required to influence games.

Recall that in one of their matches, Kortchnoi objected to
Karpov receiving yogurt on the grounds that the flavor
could transmit info. That miniscule amount of information
transfer could easily influence a match.
 
Chess One
Posted: Tue Mar 13, 2007 6:59 am
Guest
"David Kane" <davidekane@comcast.net> wrote in message
news:q_idnarqMtxP4WjYnZ2dnUVZ_oOknZ2d@comcast.com...
]

Quote:
You may not have noticed but your conclusion was convincingly
refuted. You vastly underestimated the amount of information
that can be transmitted easily, as well as overestimated the
amount of information required to influence games.

Recall that in one of their matches, Kortchnoi objected to
Karpov receiving yogurt on the grounds that the flavor
could transmit info. That miniscule amount of information
transfer could easily influence a match.


There are only 2 real issues - (1) and the first is the farcical example of
a player of Topalov's stature needing any advice from his business manager
on how to play chess [ROFL] - but lesser players might!

And since the answer is always 'yes' to the possibility of cheating: what we
are discussing is the level of cheating compared with the level of
hysterical suppositions about cheating.

I noticed a columnist at chesscafe was outraged about being accused of
cheating by the TD and wrote his entire column on it - the onus was on
proving himself innocent - an Indian IM recently cleared his name after
becoming infamously accused - and some websites after openly suggesting and
encouraging that Topalov cheated, eg, have the brass to now complain that
'this is giving chess a bad name'.

The real answer and the second issue, (2) is what happens to people caught
cheating? That is the primarly way society moderates cheaters - there are
consequences which fit the crime - so what are these in chess? Rather than
confound the issue with technology, money and politics and blame MonRoi -
who is attending to the rules for the benefit of the players of the game?

Phil Innes
 
 
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