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Hobby Forum Index » Arts - Anime » DB/DBZ FAQ v1.40 (3/9)
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| Dr. Briefs |
Posted: Thu Dec 02, 2004 4:54 am |
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Guest
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A-07 What DB/DBZ related video games are there?
A few of the games listed here have FAQs, available at
ftp://ftp.netcom.com/pub/vi/vidgames/faqs. If you know of other
sites, please e-mail me.
From Matthew Sommer (modified to fit the format of this FAQ)--
A-07-a Nintendo Famicom (8-bit) [FC (Japan), NES (U.S.)]
(1) TITLE/JAPANESE: Dragon Ball--Shenron no Nazo
TITLE/ENGLISH: Dragon Ball--Riddle of Shenron
TYPE OF GAME: Action
DATE OF RELEASE: November, 1986
RELEASED BY: Bandai
OVERALL RATING: *
COMMENTS: The very first Dragon Ball video game, based very
loosely on the earliest adventures of Son Goku. Most of the early
cast shows up in cameos--Bulma, Oolong, Kame-sennin, Yamucha &
Puaru, and Pilaf. This game was released in the U.S. under the
title "DRAGON POWER", and having played that version, I can tell
you that this is a REALLY weak game. Part sidescroller, part
overhead action, but mostly Goku walking around punching things.
For such a lame game, it's surprisingly difficult (for me anyway);
it's really not worth the effort. For major DB otaku only.
-----------
(2) TITLE/JAPANESE: Dragon Ball--Daimao Fukatsu
TITLE/ENGLISH: Dragon Ball--Return of the Demon King
TYPE OF GAME: Role Playing Game
DATE OF RELEASE: August, 1988
RELEASED BY: Bandai
OVERALL RATING: **
COMMENTS: The first Dragon Ball RPG, this game deals with Goku's
journey to his final confrontation with the demon king Piccolo--
fighting to overcome piccolo's henchmen, like Tambourine and
Cymbal, along the way. Part RPG, part action game, the game
follows a very linear course to the end. Combat is performed
using a strange "battle card" system along the bottom of the
screen--outcomes are determined by who's "card" has the better
statistics.
-----------
(3) TITLE/JAPANESE: Dragon Ball--Goku Den
TITLE/ENGLISH: Dragon Ball--The History of Goku
TYPE OF GAME: Role Playing Game
DATE OF RELEASE: October, 1989
RELEASED BY: Bandai
OVERALL RATING: **
COMMENTS: A continuation of the previous game, this time Goku
and friends (including Kuririn, Yamcha, Tenshinhan, and Chaozu)
work towards the goal of facing off against Piccolo Jr. in the
Tenkaichi Budokai. Same basic game engine, slightly better
graphics, and the introduction of "item cards" into the fray.
Same "battle card" combat system.
-----------
(4) TITLE/JAPANESE: Dragon Ball Z--Kyosho!! Saiyajin
TITLE/ENGLISH: Dragon Ball Z--Attack Saiyajin!!
TYPE OF GAME: Role Playing Game
DATE OF RELEASE: October, 1990
RELEASED BY: Bandai
OVERALL RATING: ***
COMMENTS: Another RPG that picks up in the era of Raditz's
appearance, deals with Garlick and his thugs in the middle
somewhere, and ends up with a climax against Vegeta and Nappa.
You can also make visits to Kaio-sama's planet to train yourself.
The overall quality picks up starting here, better graphics & the
ability to play with different characters and use their own
special attacks (including Goku, Gohan, Piccolo, Kuririn, Yamcha,
Tenshinhan, and Chaozu...)
----------
(5) TITLE/JAPANESE: Dragon Ball Z II--Gekishin Freeza
TITLE/ENGLISH: Dragon Ball Z II--Freeza, The Planet Destroyer
TYPE OF GAME: Role Playing Game
DATE OF RELEASE: August, 1991
RELEASED BY: Bandai
OVERALL RATING: ***
COMMENTS: This game follows Goku and Company into space in search
of the planet Namek and its Dragon Balls. But first you've got to
take on the Ginyuu Team, and then finally face off with Freeza
himself in the climax. New characters include Dende and Nail.
Same basic "combat card" combat system, but a new "story mode" is
included.
-----------
(6) TITLE/JAPANESE: Dragon Ball Z III--Resen ji Zo Ningen
TITLE/ENGLISH: DBZ III--Fight to the Death Against the Cyborgs
TYPE OF GAME: Role Playing Game
DATE OF RELEASE: August, 1992
RELEASED BY: Bandai
OVERALL RATING: ***
COMMENTS: This chapter really takes on a lot of stuff! First,
Goku's gotta get to Namek in time, fight off against Cyborg Freeza
and his Dad, unite all the Dragon Balls, fight against Freeza's
brother Coola, later confront Dr. Gero and #19, meet up with #16,
17, and 18, and finally Cell! Whew... that's a lotta action packed
into one cart. Vegeta also comes under player control in this
one.
-----------
(7) TITLE/JAPANESE: Dragon Ball Z--Tenkaichi Budokai
TITLE/ENGLISH: DBZ--#1 Fighter in the World Tournament
TYPE OF GAME: Fighting
DATE OF RELEASE: December, 1992
RELEASED BY: Bandai
OVERALL RATING: ***
COMMENTS: Anyone remember the "barcode wars" craze in Japan?
This game was designed for use with a strange device called the
"Datach" that plugged into the SFC and allowed for the swiping of
barcodes into the FC games. To use the different players and
different attacks, you have to pass the specific barcodes into the
system. Each card gives the characters different attacks.
Characters include all of your favorites, plus Freeza, Cell, and
the Cyborgs.
-----------
( TITLE/JAPANESE: DBZ Gaiden--Saiyajin Setsu Metsu Keikaku
TITLE/ENGLISH: DBZ Chronicles--Plan to Eliminate the Saiyajin
TYPE OF GAME: Role Playing Game
DATE OF RELEASE: August, 1993
RELEASED BY: Bandai
OVERALL RATING: ***
COMMENTS: The last DBZ game for the famicom, and the first to
feature an original story designed just for the game. An animated
version of the story, in 3 parts, was released at about the same
time. In this adventure, the evil Dr. Raichi tries to conquer the
world with an armada of genetically engineered robots. Characters
include Goku, Piccolo, Vegeta, Trunks, and Gohan, and featuring
the return of Freeza and Metal Coola, among others...
A-07-b Nintendo Gameboy/Super Gameboy (8-bit?)
(1) TITLE/JAPANESE: Dragon Ball Z--Rival Tono Deai
TITLE/ENGLISH: Dragon Ball Z--Encounter with the Rivals
TYPE OF GAME: Role Playing Game
DATE OF RELEASE: November, 1994
RELEASED BY: Bandai
OVERALL RATING: ***
COMMENTS: Released on the heels of the "super gameboy" adapter,
this cart is an RPG that takes place in the time period between
the final stages of the original DB series, and the first parts of
DBZ--go up against Piccolo Jr. in the Budokai, and defend the
world against Radditz, Nappa, and Vegeta. Characters under your
control include Goku, Kuririn, Yamcha, and Tenshinhan...
-----------
(2) The "Anime Video Game List" speaks of another Gameboy game with
the title "GOKU HISHOUDEN". I don't have any listing of this
game, so I don't know if this is the same as the one above, or
completely different. Anyone?
A-07-c Nintendo Super Famicom (16-bit) [SFC (Japan), SNES (U.S.)]
(Note: All SFC games can be played on the SNES by making a few
simple cosmetic changes i.e. snip/melt the little prongs out of
the SNES cart slot)
(1) TITLE/JAPANESE: Dragon Ball Z--Suupaasaiyajin Densetsu
TITLE/ENGLISH: DBZ--The Legendary Supersaiyajin
TYPE OF GAME: Role Playing Game
DATE OF RELEASE: January, 1992
RELEASED BY: Bandai
OVERALL RATING: *****
COMMENTS: A combination of the storylines from the 4th and 5th
Famicom games, this cart begins with the arrival of Raditz, and
end with Super Saiyajin Son Goku's final battle with Freeza. The
bump up to the SFC brings along an improvement in the graphics,
and it still uses the familiar "combat card" system. You can
supposedly control up to 12 different characters through the
course of the game.
-----------
(2) TITLE/JAPANESE: Dragon Ball Z--Suupaa Butoden
TITLE/ENGLISH: Dragon Ball Z--Super Battle History
TYPE OF GAME: Fighting
DATE OF RELEASE: March, 1993
RELEASED BY: Bandai
OVERALL RATING: *** <my personal rating>
COMMENTS: Inspired by the huge Street Fighter II craze, here
begins the trend of the DBZ one on one fighting game. As the
first DBZ game I ever played, I was pretty impressed by this--I
guess it was seeing my fave characters on screen, rather than the
actual game itself, that attracted me. While fun to play, the
control is very stiff, and it plays a lot slower than the next 2
in this series. To recommend it, the game does offer special
attacks with sampled speech, a huge playfield with split screen,
and plenty of characters. Included is a story mode, along with
the one on one battling, and a Budokai mode where up to 8 people
can play in a tournament. Play as Goku, Piccolo, Vegeta, Freeza,
#16, #18, #20, and Cell (when the title screen pops up, hold down
the L, R, A, B, X, & Y buttons, and start twirling like crazy on
the directional pad, the first chime allows two players to use
the same character, and the second gives you extra characters).
-----------
(3) TITLE/JAPANESE: Dragon Ball Z--Suupaa Butoden 2
TITLE/ENGLISH: Dragon Ball Z--Super Battle History 2
TYPE OF GAME: Fighting
DATE OF RELEASE: December, 1993
RELEASED BY: Bandai
OVERALL RATING: **** 1/2 <my personal rating>
COMMENTS: The second of the SFC fighting games is an almost 100%
improvement over #1... the character and background graphics are
better, the control feels a whole lot tighter, and basically it's
just a heck of a lot more fun to play. Battles are improved as
well--you can now generate your own Ki, have more varied and
spectacular finishing attacks <the crashing of attacks has a high
"aw, cool!" factor to it>, and tons of sampled speech. To spice
things up a little, a story mode is included, as is the Budokai
mode. Characters include Gohan, Piccolo, Vegeta, Trunks, Cell,
Cell Jr., Bojack and Zangya (during the opening flight
sequence, push these buttons on controller #1-- UP, X, DOWN, B, L,
Y, R, A. If you do it right, you should hear Broli yell out
"Kakarotto!". Hold down the L & R Buttons of controller 2 when
turning the game on to get a 1.5x turbo mode--the music should
change if you do it right).
-----------
(4) TITLE/JAPANESE: Dragon Ball Z--Suupaa Butoden 3
TITLE/ENGLISH: Dragon Ball Z--Super Battle History 3
TYPE OF GAME: Fighting
DATE OF RELEASE: September, 1994
RELEASED BY: Bandai
OVERALL RATING: *** 1/2 <my personal rating>
COMMENTS: A lot of people have given this game a bad rap, but I
think it's better than the critics have implied. Yes, basically
we're back for more of the same one on one fighting, but this time
with characters from the Majin Buu saga. The graphics are a
little sharper this time around, and the split screen playing
field is back. Improvement include faster Ki charging time, and
the ability to fly/land while on the same screen as your opponent.
Here's the bad--the game looks rushed. There is no story mode
this time out, which does take away from the replay value a little
bit. Also, it looks like the background designer went on holiday,
as we only have about 9 different choices this time, as opposed to
something like 17 in #2. BUT, like I said, it's a chance to play
with new characters... and thats why it's worth buying. This time
you can play Goku, Vegeta, chibi Trunks, Goten, Gohan, #18,
Dabura, Majin Buu, and Kaioshin <Hint--during the opening
sequence, do the same code from #2 to be able to play as Future
Trunks... also, for turbo mode, hold down all 6 buttons on
controller #2 when you turn it on, and hold it all the way through
the intro... the ball around the "3" should turn orange if done
correctly>. Still a fun game.
-----------
(5) TITLE/JAPANESE: Dragon Ball Z--Supaa Son Goku Den
TITLE/ENGLISH: Dragon Ball Z--History of Super Son Goku
TYPE OF GAME: Role Playing Game
DATE OF RELEASE: March, 1995
RELEASED BY: Bandai
OVERALL RATING: <unplayed>
COMMENTS: A return to the good old RPG days for the DBZ franchise
after 3 beat-em-ups was a welcome change. Going all the way back
to the beginning of the series, take on the role of Goku as he
meets Bulma and begins on the adventure that started it all, then
follow the course of the series until the final confrontation with
Piccolo Daimao (I think this is where it ends, anyway...) From
what I've seen, the graphics are pretty nice, and the whole thing
has the 3/4 viewpoint, giving it a kind of pseudo 3-D look.
Anyone play this game yet? Mail me with some details.
-----------
(6) TITLE/JAPANESE: Dragon Ball Z-Suupaa Son Goku Den 2
TITLE/ENGLISH: Dragon Ball Z-History of Super Son Goku 2
TYPE OF GAME: Role Playing Game
DATE OF RELEASE: Fall of 1995
RELEASED BY: Bandai
OVERALL RATING: <unplayed>
COMMENTS: This game's pretty much brand new, so I don't know much
about it. I'm assuming it's a sequel to the RPG above, continuing
the story from where the first one left off. Same graphics, I
assume, same basic gameplay as the one above. More details
anyone?
-----------
(7) TITLE/JAPANESE: Dragon Ball Z Hyper Dimension
TITLE/ENGLISH: Dragon Ball Z Hyper Dimension
TYPE OF GAME: Fighting
DATE OF RELEASE: March, 1996
RELEASED BY: Bandai
OVERALL RATING: <Unplayed>
COMMENTS: Well, it's back to familiar territory for the DBZ
franchize on the SFC... We get another in the series of one on one
fighting games, this time covering characters from the final few
chapters of the Majin Buu saga. There are a few changes though--
first, from what i hear the dividing line that we have grown used
to isn't found in this game. Whether it scales when you get
farther apart, like in the PSX version, I can't say, although from
the commercials, it appears that you are now able to move into the
foreground/background as well as ground/sky dimensions, which
should offer more challenge to the game play. The graphics are
nothing short of awesome, even better than those from Super
Butonden #3, but i was hoping that this cart would take a clue
from the Saturn and PSX versions and give us a larger range of
characters to choose from... no dice. We get only 10 characters
again, which include Goku, Vegeta, Gotenks, Gogeta, Piccolo, Fat
Buu, Little Buu, Freeza (huh?), Cell (huh??), and Gohan. I don't
know if the classic "secret code" from the Butoden games will work
to give you extra characters in this game, but it's definitely
worth trying. I also don't know if there is a Story mode or a
Budokai mode, but i would almost guarantee the latter.
A-07-d PC Engine CD-ROM (16-bit) [Turbo Duo (U.S.)]
TITLE/JAPANESE: Dragon Ball Z--Son Goku Densetsu
TITLE/ENGLISH: Dragon Ball Z--The Legend of Son Goku
TYPE OF GAME: Fighting
DATE OF RELEASE: August, 1994
RELEASED BY: Bandai
OVERALL RATING: *****
COMMENTS: This game aims to cover a broader range of the DB
series--it starts out with chibi Goku fighting Tao Paipai, and
finishes off with adult Super-Saiyajin Goku taking on Perfect
Cell. Thanks to the CD technology, players are treated to
supposedly near-actual anime quality cinema sequences during the
story mode. There's also a one on one Vs. mode, of course, and
you can pick from all the characters found in the story mode,
including Tao Paipai, Piccolo Daimao, Piccolo Jr., Tenshinhan,
Vegeta, Freeza, Perfect Cell, and 3 Gokus-- chibi, adult, and
Super Saiyajin. While the graphics are better than the SFC
versions, the game play is a bit slower, and a little less
playable. It's prettier, but loses something of the gameplay
ultimately. Geez, anyone in America even HAVE one of these
systems anymore?! (^_^)
A-07-e Bandai Playdia (???)
TITLE/JAPANESE: DBZ Gaiden--Saiyajin Setsu Metsu Keikaku
TITLE/ENGLISH: DBZ Chronicles--Plan to Eliminate the Saiyajin
TYPE OF GAME: Interactive
DATE OF RELEASE: December, 1994
RELEASED BY: Bandai
OVERALL RATING: *****
COMMENTS: Bandai's next generation system never really took off,
but this was one of the first games made available when it was
released in Japan. Using CD technology, this game uses a ton of
footage from the three episode "Gaiden" storyline. The gimmick is
that you watch the cool anime footage, and periodically, the
motion freezes, and like a choose your own adventure book, you're
given several options on what to do next--should Goku punch, kick,
use Kamehameha, or go home and eat?? It's up to you to decide. I
imagine it would be pretty cool to mess around with for a while,
but good luck finding a Playdia in this country... I also imagine
it would get old after a while, but who knows?
A-07-f Sega Megadrive (16-bit) [Sega Genesis (U.S.)]
TITLE/JAPANESE: Dragon Ball Z--Suupaa Butoden <is this right?>
TITLE/ENGLISH: Dragon Ball Z--Super Battle History
TYPE OF GAME: Fighting
DATE OF RELEASE: March, 1994
RELEASED BY: Bandai
OVERALL RATING: ****
COMMENTS: Coming out about the same time as the 2nd Butoden game
for the SFC, this game does what it can to capture the same
flavor on the Megadrive. Play as Goku, Kuririn, Gohan, Vegeta,
Trunks, Cell, Cell Jr., Piccolo, Freeza, and Rikum. Anyone who
has this game want to give a few more details?
A-07-g Sega Saturn (32-bit)
(1) TITLE/JAPANESE: Dragon Ball Z--Shinbutouden
TITLE/ENGLISH: Dragon Ball Z--True Battle History <?>
TYPE OF GAME: Fighting
DATE OF RELEASE: November 17, 1995
RELEASED BY: Bandai
OVERALL RATING: <unplayed>
COMMENTS: Now it's the Saturn's turn for a new DBZ game, and it
promisses to be every bit as good as the new Playstation version
<maybe it's even better!? I don't know.. all I got is some screen
shots out of Shonen jump...>. Anyway, the graphics look pretty
sharp, and the CD technology should allow great sounds, music, and
character cinemas. The Saturn version has 25 total characters to
choose from, coming in 2 shy of the PlayStation with the code
<maybe this one has a code too?>. The characters you can choose
from are: Son Goku, Shonensen Gohan, Kyousenshi Vegeta, Trunks,
chibi Trunks, Gotenks, Piccolo, Kuririn, Tenshinhan, Kame-sennin,
Zarbon, Rikum, Ginyuu taichou, Freeza, #16, #18, Cell, Kaioushin,
Dabura, Majin Buu, Mr. Satan, Great Saiyaman, chibi Goku, and
Gogeta.
-----------
(2) TITLE/JAPANESE: DBZ: Idainaru Dragon Ball Densetsu
TITLE/ENGLISH: DBZ: Great Dragon Ball Legends <?>
TYPE OF GAME: 3-D Fighting <i'm not sure, actually>
DATE OF RELEASE: Summer 1996
RELEASED BY: Bandai
OVERALL RATING: <Unplayed>
Comments: Wow, this game looks wild! I have only seen pics in
issues of Shonen Jump, but from what I can tell, this game is the
first attempt at a DBZ game using a totally 3-D environment
similar to fighting games like Toh Shin Den. The backgrounds
appear to be partially polygonal/partially rendered, and look kind
of unimpressive from these shots I have, but I can imagine that
playing it will be an interesting experience. The characters
themselves are NOT polygons, and they too don't look as impressive
as their cousins in Virtua Fighter. But, despite this apparent
crudity, it also excites me... DBZ in a full 3-D world! It has a
lot of posibilities for a new experience in the sort of tired
fighting genre. From the limited screen shots I have, I can
identify the following characters: Goku, Vegeta, Kuririn, Nappa,
Saiba-man, and Piccolo... it also appears that more than two
players can participate in the same battle. To be totally honest,
I'm not sure if this IS a fighting game... it could also be an RPG
as far as I know... I've heard different rumors about this game,
so i guess we'll have to wait and see.
A-07-h Sony PlayStation (32-bit) [PSX]
(1) TITLE/JAPANESE: Dargon Ball Z Aruteimetsu Batoru 22
TITLE/ENGLISH: Dragon Ball Z Ultimate Battle 22
TYPE OF GAME: Fighting
DATE OF RELEASE: Summer 1995
RELEASED BY: Bandai
OVERALL RATING: <Anime FX gives it an 85% out of 100>
COMMENTS: Welcome to the REAL next level--Dragon Ball Z on the
Sony Playstation. The biggest reason to buy this game is the
sheer number of characters you can choose to play with--the 22 in
the title refers to the number of characters! Some of the
characters available are: SSJ Goku, Trunks, chibi Trunks, Goten,
Gotenks, chibi Gohan, Piccolo, Vegeta, Cell, Fat Buu, Mean Buu,
Freeza, #16, and Zarbon... Actually, with the help of a secret
code, you can access ANOTHER 5 characters, bringing the total
count up to 27... I've been complaining for years that the SFC
games leave out many of my favorite characters, but here they all
are finally! I'm itching to take out Majin Buu with Kame-sennin
(^_^)! Anyway, the play is similar to the SFC games, but here the
splitscreen option has been replaced with scaling sprites ala
Samurai Showdown, which supposedly allows faster gameplay. Once
again, we get the standard Vs mode, a Budokai tournament mode, and
something called a "build-up" mode, which allows you to build up
your characters and save their progress on a memory card. Sony's
CD technology allows tons of sampled speech, great music, detailed
characters and polygon generated backgrounds, as well as opening
character animation before each fight (At the Dragon Ball Z
Ultimate Battle 22 screen, press UP, TRIANGLE, DOWN, X, LEFT, L1,
RIGHT, R1).
-----------
(2) TITLE/JAPANESE: DBZ: Idainaru Dragon Ball Densetsu
TITLE/ENGLISH: DBZ: Great Dragon Ball Legends <?>
TYPE OF GAME: 3-D Fighter <?>
DATE OF RELEASE: Summer 1996
RELEASED BY: Bandai
OVERALL RATING: <Unplayed>
Comments: This game is going to be identical to the Sega Saturn
version talked about above. Like other multi-format games, I
guess that the only differences will be in the hardware of the two
systems.
A-07-i Arcade
(1) TITLE/ENGLISH: Dragon Ball Z
TYPE OF GAME: Fighting
DATE OF RELEASE: Mid 1993 <approx.>
RELEASED BY: Banpresto
OVERALL RATING: ** <my personal rating>
COMMENTS: Having played this game first hand in the arcades of
Madrid, I come before you to testify that this game pretty much
stinks. Well, lets back up a bit. This is another in the string
of one on one fighting games, but this time you're popping in
tokens. This first game is rather similar in style to the classic
SFC Butoden games--Take on the computer as you slowly fight your
way up the ladder of challengers, or fight against your friends in
Vs. mode. You have 8 characters to choose from here, each with
his own special moves performed by using certain joystick/button
combinations. The characters are: Goku, Vegeta, Gohan, Piccolo,
Freeza, Rikum, Baata & Ginyuu. In my personal opinion, the game
control was really loose, and the special moves and combos were
very difficult to figure out. Not only that, but certain
characters are inherantly more powerful than others. A friend of
mine, who'd never played a fighting game before, almost beat this
game by picking Ginyuu and just hitting the kick button
continuously. The graphics are OK, as are the character
animation... but this game is just missing that certain something
that makes it stand out. I mean, who sits around dreaming of
being able to play RIKUM??
-----------
(2) TITLE/ENGLISH: Dragon Ball Z 2
TYPE OF GAME: Fighting
DATE OF RELEASE: Early 1995 <approx>
RELEASED BY: Banpresto
OVERALL RATING: <unplayed>
COMMENTS: Judging from screen shots alone, I can tell that the
graphics are much improved over the last outing. The characters
are big and well drawn, the backgrounds are very detailed. Once
again we're back for more one on one fighting action, this time
with a new group of characters to choose from. You can pick from
10 characters in total, some of which are: Goku, #16, Future
Trunks, Mr. Satan, Cell, Vegeta, #19, #20, and possible Gohan and
Piccolo. Each character has seven special attacks to master, and
the gimmick is that they are exclusive to this game i.e. these new
attacks arent used in the anime or manga. I guess that's OK, but
isn't the attraction of these games that they offer you the chance
to play your favorite character, with his special attacks you've
come to love? If I can't pull off a kamehameha, then forget it
<I'm sure thats still in there, though>. Anyway, This game's also
chock full of digitized voice samples done by the original seiyuu,
as well as uses authentic sound effects. I think that all in all,
it shows some promise... but as always, the proof is in the
playing.
-----------
(3) TITLE/ENGLISH: Dragon Ball Z <?>
TYPE OF GAME: First Person Fighting
RELEASED BY: Sega of Japan
OVERALL RATING: <unplayed>
COMMENTS: I know absolutely NOTHING about this game, just that
it is a fighting game with a bit of a twist--it's supposed to be a
fighting game from a first person perspective, sort of a pseudo
"virtual reality" type deal... I can only imagine.. is it like a
DOOM perspective, with your hands sticking out in front of you?
Or like that old NEO GEO game SUPER SPY or whatever it was
called...? Anyone see this yet? Let me know if you have any more
details...
--
Glenn Wang <brief@earthlink.net>, http://www.capcorphq.com/
Proud member of #SAS# and Co-Founder of #WASHU#
***********************************************************************
"Once there was true love in front of me, but I didn't know to treasure
it, now all I have is remorse; such a thing is one of the greatest
tragedies in life. If I could go back and redo it all, I would tell
her I love her. If I am forced to place a time limit for this love, I
wish for it to be--Ten thousand years." --A Chinese Odyssey |
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