Jie,
I also have been considering implementing this type of functionality.
Thanks,
Mike Ober.
""Jie Wang [MSFT]"" <jiewan at (no spam) online.microsoft.com> wrote in message
news:2Y6MrErsJHA.6056 at (no spam) TK2MSFTNGHUB02.phx.gbl...
Hi Nick,
Actually the Directory.GetFiles() method calls the Win32 FindFirstFile &
FindNextFile functions to generate the result string array.
However, this is not always what we want - I don't want the thread being
blocked for 10 seconds to get a huge string array while all I want to do
is
process the files one by one. I totally understand the pain so I have made
a DirectoryEnumerator class to solve the problem.
The basic idea is to implement the IEnumerable<string> interface in the
DirectoryEnumerator class, which provides an IEnumerator<string> to enable
using foreach loop to get the filenames one at a time. Something looks
like
this:
foreach (string file in new DirectoryEnumerator( at (no spam) "C:\Windows\*.log",
Mode.File))
{
// process the file
}
The enumerator will find the next file only when the MoveNext mothod of
the
IEnumerator interface is called. The shortage of this implementation is
you
have forward only access, no going back, no access by index. But if you
want random or by-index access, you can just go back to the GetFiles
method.
Here is my proof of concept implementation of the DirectoryEnumerator
class, you can make improvements based on it to meet your requirements.
using System;
using System.IO;
using System.Text;
using System.Collections;
using System.Collections.Generic;
using System.Security.Permissions;
using System.Runtime.InteropServices;
using System.Runtime.ConstrainedExecution;
using Microsoft.Win32.SafeHandles;
using System.ComponentModel;
public class DirectoryEnumerator : IEnumerable<string
{
#region The Enumerator
public struct Enumerator : IEnumerator<string
{
#region Private members
private SafeFindHandle hFindFile;
private string current;
private string pattern;
private Mode mode;
#endregion
#region .ctor
internal Enumerator(string pattern, Mode mode)
{
this.pattern = pattern;
this.current = null;
this.hFindFile = null;
this.mode = mode;
}
#endregion
#region IEnumerator<string> Members
public string Current
{
get { return current; }
}
#endregion
#region IDisposable Members
public void Dispose()
{
if (null != hFindFile)
{
hFindFile.Close();
}
}
#endregion
#region IEnumerator Members
object IEnumerator.Current
{
get { return this.Current; }
}
public bool MoveNext()
{
if (null == hFindFile)
{
return FindFirst();
}
else
{
return FindNext();
}
}
public void Reset()
{
if (null != hFindFile)
{
hFindFile.Close();
hFindFile = null;
}
}
#endregion
#region Find Methods
private bool FindFirst()
{
Win32Native.WIN32_FIND_DATA fd = new
Win32Native.WIN32_FIND_DATA();
hFindFile = Win32Native.FindFirstFile(pattern, fd);
if (hFindFile.IsInvalid)
{
int code = Marshal.GetLastWin32Error();
if (code != Win32Native.ERROR_FILE_NOT_FOUND)
{
throw new Win32Exception(code);
}
else
{
return false;
}
}
if (!AttributesMatchMode(fd.dwFileAttributes))
{
return FindNext();
}
current = fd.cFileName;
return true;
}
private bool FindNext()
{
Win32Native.WIN32_FIND_DATA fd = new
Win32Native.WIN32_FIND_DATA();
while (Win32Native.FindNextFile(hFindFile, fd))
{
if (!AttributesMatchMode(fd.dwFileAttributes))
{
continue;
}
current = fd.cFileName;
return true;
}
int code = Marshal.GetLastWin32Error();
if (code != Win32Native.ERROR_NO_MORE_FILES)
{
throw new Win32Exception(code);
}
else
{
return false;
}
}
private bool AttributesMatchMode(int fileAttributes)
{
bool isDir = (fileAttributes &
Win32Native.FILE_ATTRIBUTE_DIRECTORY) ==
Win32Native.FILE_ATTRIBUTE_DIRECTORY;
return ((isDir && (mode & Mode.Directory) == Mode.Directory) ||
(!isDir && (mode & Mode.File) == Mode.File));
}
#endregion
}
#endregion
#region FileEnumeratorMode
[Flags]
public enum Mode
{
Directory = 1,
File = 2
}
#endregion
#region Private members
private string pattern;
private Mode mode;
#endregion
#region .ctor
public DirectoryEnumerator(string pattern) : this(pattern,
Mode.Directory | Mode.File)
{
}
public DirectoryEnumerator(string pattern, Mode mode)
{
this.pattern = pattern;
this.mode = mode;
}
#endregion
#region IEnumerable<string> Members
IEnumerator<string> IEnumerable<string>.GetEnumerator()
{
return new Enumerator(pattern, mode);
}
#endregion
#region IEnumerable Members
IEnumerator IEnumerable.GetEnumerator()
{
return ((IEnumerable<string>)this).GetEnumerator();
}
#endregion
}
internal sealed class SafeFindHandle : SafeHandleZeroOrMinusOneIsInvalid
{
[SecurityPermission(SecurityAction.LinkDemand, UnmanagedCode = true)]
internal SafeFindHandle()
: base(true)
{
}
protected override bool ReleaseHandle()
{
// Close the search handle.
return Win32Native.FindClose(base.handle);
}
}
internal static class Win32Native
{
[Serializable, StructLayout(LayoutKind.Sequential, CharSet =
CharSet.Auto), BestFitMapping(false)]
internal class WIN32_FIND_DATA
{
internal int dwFileAttributes;
internal int ftCreationTime_dwLowDateTime;
internal int ftCreationTime_dwHighDateTime;
internal int ftLastAccessTime_dwLowDateTime;
internal int ftLastAccessTime_dwHighDateTime;
internal int ftLastWriteTime_dwLowDateTime;
internal int ftLastWriteTime_dwHighDateTime;
internal int nFileSizeHigh;
internal int nFileSizeLow;
internal int dwReserved0;
internal int dwReserved1;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 260)]
internal string cFileName;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 14)]
internal string cAlternateFileName;
}
[DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError =
true)]
internal static extern SafeFindHandle FindFirstFile(string fileName,
[In, Out] WIN32_FIND_DATA data);
[DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError =
true)]
internal static extern bool FindNextFile(SafeFindHandle hndFindFile,
[In, Out, MarshalAs(UnmanagedType.LPStruct)] WIN32_FIND_DATA
lpFindFileData);
[ReliabilityContract(Consistency.WillNotCorruptState, Cer.Success),
DllImport("kernel32.dll")]
internal static extern bool FindClose(IntPtr handle);
internal const int ERROR_NO_MORE_FILES = 18;
internal const int ERROR_FILE_NOT_FOUND = 2;
internal const int FILE_ATTRIBUTE_DIRECTORY = 0x00000010;
}
If you have any further questions regarding this issue, please feel free
to
post here.
Regards,
Jie Wang (jiewan at (no spam) online.microsoft.com, remove 'online.')
Microsoft Online Community Support
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