On Sep 21, 7:28 pm, Krzysiek Solek
<ksolek191.USU... at (no spam) TOTEZUSUN.poczta.onet.pl> wrote:
Quote:
Hello,
I have read that on some drivers the Interleaved Arrays are more
efficient than separate arrays.
Not true.
Interleaved *data* can be faster because of caching but using the
glInterleavedArrays() function instead of glVertexPointer() won't
make any difference.