Main Page | Report this Page
Computers Forum Index  »  Computer - Graphics (Algorithms)  »  Computing 3d coordinates from texture coordinates...
Page 1 of 1    

Computing 3d coordinates from texture coordinates...

Author Message
Olumide...
Posted: Sat Sep 12, 2009 7:36 pm
Guest
Hi,

I've got a triangle, whose texture coordinates are known. I want to
calculate the 3d coordinates on of any point p that lies on the
triangle, and whose uv coordinates are known.

I'm considering a using barycentric coordinates under the assumption
that p has the same barycentric coordinates in the UV and 3d spaces.
Is this correct?

Thanks,

- Olumide
 
 
Page 1 of 1    
All times are GMT
The time now is Mon Nov 23, 2009 12:14 pm