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jon...
Posted: Sun Jun 21, 2009 3:49 pm
 
Apple has rejected an officially-licensed Commodore 64 emulator due to
the application's violation of its SDK agreement.

Danish studio Kiloo Aps and Flashback developer Manomio collaborated on
the project for over a year, creating an accurate emulation of the C64's
keyboard-equipped hardware.

The software is unlikely to appear on the App Store, due to a clause in
the iPhone SDK agreement which states that: "An Application may not
itself install or launch other executable code by any means." The
emulator is in violation of this clause as it allows users to 'boot' C64
disks.

Manomio CEO Brian Lyscarz is said to be frustrated by Apple's decision,
pointing out that other sanction Apps do not abide by the clause, such
as Sega's Sonic The Hedgehog and Z-machine interpreter Frotz.

Lyscarz also said that he is still hopeful that the emulator will be
approved in one form or another.

-

Shame, I was looking forward to some LOAD"*",8,1

http://www.digitalspy.co.uk/gaming/a161175/apple-rejects-iphone-c64-emulator.html
 
Groepaz...
Posted: Sun Jun 21, 2009 6:53 pm
 
jon wrote:

Quote:
pointing out that other sanction Apps do not abide by the clause, such
as Sega's Sonic The Hedgehog

doesnt let the user run executables (it is embedded)

Quote:
and Z-machine interpreter Frotz.

doesnt let the user run executables (they are scripts, not executables)

--

http://www.hitmen-console.org http://magicdisk.untergrund.net
http://www.pokefinder.org http://ftp.pokefinder.org

The day Microsoft creates a product that doesn't suck is the day they make
vacuum cleaners.
 
Lars Haugseth...
Posted: Mon Jun 22, 2009 3:06 am
 
* Groepaz <groepaz at (no spam) gmx.net> wrote:
Quote:

jon wrote:

pointing out that other sanction Apps do not abide by the clause, such
as Sega's Sonic The Hedgehog

doesnt let the user run executables (it is embedded)

and Z-machine interpreter Frotz.

doesnt let the user run executables (they are scripts, not executables)

Well, if we go this route we can argue that the C64 program code loaded
by the emulator is not executed, just emulated.

Also, the SidPlayer¹ iPhone app was approved, even though it also loads
and runs C64 program code. Apple is hardly being consistent in their
interpretation of their own rules.

[1] http://iphone.vanille.de/sidplayer/

--
Lars Haugseth
 
Pasi Ojala...
Posted: Mon Jun 22, 2009 3:12 pm
 
Lars Haugseth <njus at (no spam) larshaugseth.com> writes:
Quote:
Also, the SidPlayer iPhone app was approved, even though it also loads
and runs C64 program code.

Programs run on the C64 emulator and sidplayer are only specially
formatted script files, not user code.

Perhaps the difference should be made clear to them.

-pasi
--
"This was all supposed to be different. I thought I would meet a man,
learn to know him over months or years, and slowly I would come to
realize I loved him. That is the way I always thought it would be."
-- Elayne Trakand in The Wheel of Time:"The Shadow Rising"
 
Martijn van Buul...
Posted: Mon Jun 22, 2009 3:28 pm
 
* Pasi Ojala:
Quote:
Programs run on the C64 emulator and sidplayer are only specially
formatted script files, not user code.

On the other hand, this also applies to a certain obnoxious language that
tends to be executed in a virtual machine, and which goes by the name of
an island somewhere in southern Asia..

--
Martijn van Buul - pino at (no spam) dohd.org
 
Cameron Kaiser...
Posted: Mon Jun 22, 2009 4:32 pm
 
Lars Haugseth <njus at (no spam) larshaugseth.com> writes:

Quote:
Also, the SidPlayer iPhone app was approved, even though it also loads
and runs C64 program code. Apple is hardly being consistent in their
interpretation of their own rules.

Apple may not understand what a SID player does. Perhaps the next step is
to add "visualization" (VIC-II) to the SidPlayer app. ;-)

--
Cameron Kaiser * ckaiser at (no spam) floodgap.com * posting with a Commodore 128
personal page: http://www.cameronkaiser.com/
** Computer Workshops: games, productivity software and more for C64/128! **
** http://www.armory.com/%7Espectre/cwi/ **
 
Rudolf Harras...
Posted: Tue Jun 23, 2009 12:01 am
 
Cameron Kaiser schrieb:

Quote:
Also, the SidPlayer iPhone app was approved, even though it also loads
and runs C64 program code. Apple is hardly being consistent in their
interpretation of their own rules.

Apple may not understand what a SID player does. Perhaps the next step is
to add "visualization" (VIC-II) to the SidPlayer app. Wink

I think Apple is not interested that people get games for free where
they would pay for the 15th remake in the appstore.
 
 
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