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Further tips for CoJ 2 multiplayer game design....

Author Message
Skybuck Flying...
Posted: Fri May 15, 2009 12:45 am
Guest
1. R = reload left gun.
2. T = reload right gun.
3. Auto-reload = disabled. (Player must manually reload gun(s) much more
fun/realistic/frantic ! Smile)
4. Auto-pickup weapons = disabled. (Switching to weapons should never pick
something up)
4.1 G = pickup weapon in left hand.
4.2 H = pickup weapon in right hand.

Voice messages:

1. "Thanks !"
2. "You're welcome !"

Bye,
Skybuck.
 
Skybuck Flying...
Posted: Fri May 15, 2009 12:52 am
Guest
6. Get rid of "lag shots". Don't do compensations (like bounding box lag?)
Screw people with high pings... It's better to let people try and shoot
pre-emptively... probably even more realistic. (People with crappy computers
and crappy connections will need to get better stuff Wink Most people I see
have ping 20 to 50 millisecond anyway... should be good enough Wink)

7. Probably best to always enabled "friendly fire"... This can be used to
teamkill cheaters.

Bye,
Skybuck.
 
 
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