| Computers Forum Index » Computer - Graphics - API (Opengl) » OT: Any tips about Animations/memory usage ? |
|
Page 1 of 1 |
|
| Author |
Message |
| THELLIER Alain |
Posted: Mon Apr 25, 2005 3:02 pm |
|
|
|
Guest
|
Hi everyone
I know it is not truly an OpenGL subject ...but as there is lots of
professionals here....
Do you have specials tips to economize memory with animations ?
I export animations from Maya/Okino exporter but even if keeping only
the vertices' changes it use lots of memory ...
So do u got some special packing techniques for animated 3d objects ?
(Ex: Object like an human walking in game )
Thanks
Alain |
|
|
| Back to top |
|
|
|
| Wolfgang Draxinger |
Posted: Mon Apr 25, 2005 5:02 pm |
|
|
|
Guest
|
THELLIER Alain wrote:
Quote: Hi everyone
I know it is not truly an OpenGL subject ...but as there is
lots of professionals here....
Do you have specials tips to economize memory with animations ?
I export animations from Maya/Okino exporter but even if
keeping only the vertices' changes it use lots of memory ...
So do u got some special packing techniques for animated 3d
objects ? (Ex: Object like an human walking in game )
Don't use vertex animation, but apply bones onto your model and
use skinning. The movement of each bone can be efficiently
stored in a B-Spline.
Wolfgang Draxinger
-- |
|
|
| Back to top |
|
|
|
|