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OT: Any tips about Animations/memory usage ?

Author Message
THELLIER Alain
Posted: Mon Apr 25, 2005 3:02 pm
Guest
Hi everyone

I know it is not truly an OpenGL subject ...but as there is lots of
professionals here....
Do you have specials tips to economize memory with animations ?
I export animations from Maya/Okino exporter but even if keeping only
the vertices' changes it use lots of memory ...
So do u got some special packing techniques for animated 3d objects ?
(Ex: Object like an human walking in game )

Thanks

Alain
 
Wolfgang Draxinger
Posted: Mon Apr 25, 2005 5:02 pm
Guest
THELLIER Alain wrote:

Quote:
Hi everyone

I know it is not truly an OpenGL subject ...but as there is
lots of professionals here....
Do you have specials tips to economize memory with animations ?
I export animations from Maya/Okino exporter but even if
keeping only the vertices' changes it use lots of memory ...
So do u got some special packing techniques for animated 3d
objects ? (Ex: Object like an human walking in game )

Don't use vertex animation, but apply bones onto your model and
use skinning. The movement of each bone can be efficiently
stored in a B-Spline.

Wolfgang Draxinger
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