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C# and OpenGL...

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Martijn Mulder...
Posted: Wed Oct 28, 2009 7:54 pm
Guest
How can I best integrate OpenGL in my C# code? There is TAO out there but
the latest release is of November 2005. Seems stale. Or has it reached
maturity? I don't know. Then there is OpenTK but that seems to be in beta. I
don't know what to do
 
fungus...
Posted: Thu Oct 29, 2009 4:21 am
Guest
On Oct 28, 4:54 pm, "Martijn Mulder" <i at (no spam) m> wrote:
Quote:
How can I best integrate OpenGL in my C# code? There is TAO out there but
the latest release is of  November 2005. Seems stale. Or has it reached
maturity? I don't know. Then there is OpenTK but that seems to be in beta.. I
don't know what to do


That's nothing ... C++ people are still using the same
opengl32.dll that shipped with Windows 95 (and they
seem to be doing OK).



--
<\___/>
/ O O \
\_____/ FTB.
 
Alex Gray...
Posted: Fri Oct 30, 2009 5:42 pm
Guest
I'm using TAO in my C# game.
It works fine for me.
-alex-

"fungus" <openglMYSOCKS at (no spam) artlum.com> wrote in message
news:cc84efe8-36a6-4ce9-86e2-b16171fe403c at (no spam) a32g2000yqm.googlegroups.com...
On Oct 28, 4:54 pm, "Martijn Mulder" <i at (no spam) m> wrote:
Quote:
How can I best integrate OpenGL in my C# code? There is TAO out there but
the latest release is of November 2005. Seems stale. Or has it reached
maturity? I don't know. Then there is OpenTK but that seems to be in beta.
I
don't know what to do


That's nothing ... C++ people are still using the same
opengl32.dll that shipped with Windows 95 (and they
seem to be doing OK).



--
<\___/>
/ O O \
\_____/ FTB.
 
 
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