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glInterleavedArrays and Tangent Space...

Author Message
fungus...
Posted: Mon Sep 21, 2009 9:28 pm
Guest
On Sep 21, 7:28 pm, Krzysiek Solek
<ksolek191.USU... at (no spam) TOTEZUSUN.poczta.onet.pl> wrote:
Quote:
Hello,
I have read that on some drivers the Interleaved Arrays are more
efficient than separate arrays.

Not true.

Interleaved *data* can be faster because of caching but using the
glInterleavedArrays() function instead of glVertexPointer() won't
make any difference.


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