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| Author |
Message |
| klap... |
Posted: Mon Sep 21, 2009 1:48 pm |
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Guest
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Hi all,
I want to pack triangles in a rectangular area without overlapping and
with a good space usage. The triangles are given by its edge lengths
or equivalent description. There are no restrictions in size and shape
of the triangles.
Background: I wrote a lightmap packer in the (common?) way using a box
packer. The Boxes are packed tight but are filled only on half each
with a triangle (only triangle bag, no topology information to easily
compine triangles). So there is at least 50 percent unused texture
space. So I want to pack the triangular lightmaps independently in the
texture.
References or Suggestions would be great
Thanks klap |
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