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| Skybuck Flying... |
Posted: Wed Sep 02, 2009 7:51 pm |
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Guest
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Hello,
Delphi people wanting to do gpgpu with OpenGL need certain extensions... at
least according to this tutorial:
http://www.mathematik.uni-dortmund.de/~goeddeke/gpgpu/tutorial.html
Well at least the Delphi people/programmers need a binary extension. So the
extension either needs to be in OpenGL DLL... or in a seperated DLL.
I suspect the extensions are in C source only ? <- That's not really good
enough folks ! ;)
Bye,
Skybuck. |
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| Wolfgang Draxinger... |
Posted: Wed Sep 02, 2009 7:53 pm |
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Skybuck Flying wrote:
Quote: I suspect the extensions are in C source only ? <- That's not really good
enough folks !
The extensions are just function pointers and numeric values. One uses a
extension by assigning the numeric values to named tokens, and gains access
to the function pointes with wgl/glXGetProcAddress.
Both is perfectly possible in Delphi.
Wolfgang |
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| fungus... |
Posted: Wed Sep 02, 2009 9:21 pm |
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On Sep 2, 7:19 pm, "Skybuck Flying" <BloodySh... at (no spam) hotmail.com> wrote:
Quote:
If I have to read a manual everytime something is not working
then I wouldn't get very far now would I ?
LOL! That's a classic.
--
<\___/>
/ O O \
\_____/ FTB.
http://www.topaz3d.com/ - New 3D editor for real time simulation |
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| fungus... |
Posted: Wed Sep 02, 2009 9:22 pm |
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Guest
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On Sep 2, 7:37 pm, "Skybuck Flying" <BloodySh... at (no spam) hotmail.com> wrote:
Quote: Well thanks anyway for your persistence... I was searching like crazy for
the missing functions LOL ! =D
Who knows... I could have spent days trying to find them ! LOL.
Maybe reading a manual would have helped...LOL!
--
<\___/>
/ O O \
\_____/ FTB.
http://www.topaz3d.com/ - New 3D editor for real time simulation |
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| Skybuck Flying... |
Posted: Wed Sep 02, 2009 9:37 pm |
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Guest
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Well thanks anyway for your persistence... I was searching like crazy for
the missing functions LOL ! =D
Who knows... I could have spent days trying to find them ! LOL.
Bye,
Skybuck =D |
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