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VM Acceleration...

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Charles E Hardwidge...
Posted: Sat Aug 22, 2009 5:16 am
Guest
VMWare Workstation 7 looks like it will be supporting OpenGL 2.1 and Shader
Model 3 in XP, Vista, and Win7. Acceleration in a Win7 guest is limited to
2D only. 3D Acceleration requires the old SVGAII driver.

http://www.virtualization.info/2009/06/vmware-workstation-7-enters-in-private.html

Just for fun - I've been playing with a DOS Box variant that supports the
Glide API with a wrapper around OpenGL. I've still got a Voodoo kicking
around and Tomb Raider works just as well as on the original.

http://www.si-gamer.net/gulikoza/

--
Charles E Hardwidge
 
fungus...
Posted: Sat Aug 22, 2009 11:31 am
Guest
On Aug 22, 6:51 am, "Charles E Hardwidge" <bo... at (no spam) invalid.invalid>
wrote:
Quote:

Just for fun - I've been playing with a DOS Box variant that supports the
Glide API with a wrapper around OpenGL. I've still got a Voodoo kicking
around and Tomb Raider works just as well as on the original.


Tomb Raider was much better on a PowerVR card :-)


( I've still got a PowerVR and a Voodoo II )

--
<\___/>
/ O O \
\_____/ FTB.
 
fungus...
Posted: Sat Aug 22, 2009 1:44 pm
Guest
On Aug 22, 1:35 pm, Wolfgang Draxinger <wdraxin... at (no spam) darkstargames.de>
wrote:
Quote:
fungus wrote:
( I've still got a PowerVR and a Voodoo II )

Yes! Vintage 3D hardware show-off :-)

Unused, rotting somewhere:
* Voodoo 3 and Voodoo 5
* Permedia 2
* TNT2
* Rage128

Still in use:
* GeForce2


I've got all those except the Voodoo 5

(and a lot more besides...)
 
Wolfgang Draxinger...
Posted: Sat Aug 22, 2009 3:35 pm
Guest
fungus wrote:

Quote:
( I've still got a PowerVR and a Voodoo II )

Yes! Vintage 3D hardware show-off :-)

Unused, rotting somewhere:
* Voodoo 3 and Voodoo 5
* Permedia 2
* TNT2
* Rage128

Still in use:
* GeForce2

SCNR

--
OpenGL tip #42:
How to exactly map texture texels to screen pixels:
<http://preview.tinyurl.com/cgndc8>
 
Charles E Hardwidge...
Posted: Sat Aug 22, 2009 6:47 pm
Guest
"fungus" <openglMYSOCKS at (no spam) artlum.com> wrote in message
news:62808359-3a17-4238-bc95-35923524c6ba at (no spam) k19g2000yqn.googlegroups.com...
Quote:
On Aug 22, 6:51 am, "Charles E Hardwidge" <bo... at (no spam) invalid.invalid
wrote:

Just for fun - I've been playing with a DOS Box variant that supports the
Glide API with a wrapper around OpenGL. I've still got a Voodoo kicking
around and Tomb Raider works just as well as on the original.

Tomb Raider was much better on a PowerVR card :-)

( I've still got a PowerVR and a Voodoo II )

Yeah, I know. I had a PowerVR for a while. It was much better and arguably
the best version. I had a look around for a PowerVR branch of DOS Box but
there's nothing around so had to settle for the 3Dfx version. Bummer.

--
Charles E Hardwidge
 
Charles E Hardwidge...
Posted: Sat Aug 22, 2009 6:48 pm
Guest
"fungus" <openglMYSOCKS at (no spam) artlum.com> wrote in message
news:e412b09e-d137-49ab-9d57-86eb773beabc at (no spam) d4g2000yqa.googlegroups.com...
Quote:
On Aug 22, 1:35 pm, Wolfgang Draxinger <wdraxin... at (no spam) darkstargames.de
wrote:
fungus wrote:
( I've still got a PowerVR and a Voodoo II )

Yes! Vintage 3D hardware show-off :-)

Unused, rotting somewhere:
* Voodoo 3 and Voodoo 5
* Permedia 2
* TNT2
* Rage128

Still in use:
* GeForce2

I've got all those except the Voodoo 5

(and a lot more besides...)

Got one of these?

http://i77.photobucket.com/albums/j45/morbias/lavideoloca.jpg

--
Charles E Hardwidge
 
fungus...
Posted: Sat Aug 22, 2009 9:42 pm
Guest
On Aug 22, 4:48 pm, "Charles E Hardwidge" <bo... at (no spam) invalid.invalid>
wrote:

Never had that one... :-(


--
<\___/>
/ O O \
\_____/ FTB.
 
fungus...
Posted: Sat Aug 22, 2009 9:45 pm
Guest
On Aug 22, 4:47 pm, "Charles E Hardwidge" <bo... at (no spam) invalid.invalid>
wrote:
Quote:

Yeah, I know. I had a PowerVR for a while. It was much better and arguably
the best version. I had a look around for a PowerVR branch of DOS Box but
there's nothing around so had to settle for the 3Dfx version. Bummer.


I'm not quite sure how they worked ... how they got the
image onto the screen. Maybe there's some unholy hardware
feature that the emulator can't emulate.

--
<\___/>
/ O O \
\_____/ FTB.
 
Charles E Hardwidge...
Posted: Sun Aug 23, 2009 4:41 am
Guest
"fungus" <openglMYSOCKS at (no spam) artlum.com> wrote in message
news:c4ec2fa1-133e-4dde-9ba6-4cb7bdb50707 at (no spam) 24g2000yqm.googlegroups.com...
Quote:
On Aug 22, 4:47 pm, "Charles E Hardwidge" <bo... at (no spam) invalid.invalid
wrote:

Yeah, I know. I had a PowerVR for a while. It was much better and
arguably the best version. I had a look around for a PowerVR branch of
DOS Box but there's nothing around so had to settle for the 3Dfx version.
Bummer.

I'm not quite sure how they worked ... how they got the
image onto the screen. Maybe there's some unholy hardware
feature that the emulator can't emulate.

If I recall, PowerVR used DMA to blit the render to the display card. I
can't comment more than that but am not aware of any gotchas unless the
compiled code accessed the hardware directly like some Voodoo games did.

I've looked around for an SGL SDK but there's only new stuff about. From the
comment I've seen the lack of DOS Box PowerVR is down to low demand and
priorities. DOS Box haven't even absorbed Glide into the official build yet.

Links:

http://www.faqs.org/faqs/pc-hardware-faq/3dgraphics-cards/part1/
http://ftp.ucv.ve/SistemasOperativos/Windows/Drivers/Video/NEC/readme.txt

--
Charles E Hardwidge
 
Charles E Hardwidge...
Posted: Sun Aug 23, 2009 5:16 am
Guest
"fungus" <openglMYSOCKS at (no spam) artlum.com> wrote in message
news:87909973-2d86-482c-b4ee-3976cc414ef5 at (no spam) l5g2000yqo.googlegroups.com...
Quote:
On Aug 22, 4:48 pm, "Charles E Hardwidge" <bo... at (no spam) invalid.invalid
wrote:

Got one of these?

http://i77.photobucket.com/albums/j45/morbias/lavideoloca.jpg

Never had that one... Sad

You sound like you've got enough parts to build your own.

--
Charles E Hardwidge
 
fungus...
Posted: Mon Aug 24, 2009 12:20 pm
Guest
On Aug 23, 4:26 am, "Charles E Hardwidge" <bo... at (no spam) invalid.invalid>
wrote:
Quote:

Never had that one... :-(

You sound like you've got enough parts to build your own.


Reality is often better than fiction, eg. The SGI VGX
machines...

This is the transform/lighting engine from one of them:

http://storage.g-lenerz.de/images/sgistuff/powerseries/vgx-ge6.jpg


And this is one of the polygon rasterizers:
(it had two of these - you think SLI is new tech???)

http://storage.g-lenerz.de/images/sgistuff/powerseries/vgx-rm2.jpg

nb. The rows of "vertical black lines" on that are special
RAM chips with all the legs on on edge so they can be soldered
edge-on - it was the only way to physically get all the chips
on the board.



Today my Eee PC 901 would totally kick its ass...


--
<\___/>
/ O O \
\_____/ FTB.
 
fungus...
Posted: Mon Aug 24, 2009 7:52 pm
Guest
On Aug 24, 7:52 pm, "Charles E Hardwidge" <bo... at (no spam) invalid.invalid>
wrote:

That's not even a full graphics card yet....(!)

Apart from those three boards you also needed a "graphics manager"

http://storage.g-lenerz.de/images/sgistuff/powerseries/vgx-gm3.jpg

....and a "display generator"

http://storage.g-lenerz.de/images/sgistuff/powerseries/vgx-dg1.jpg



--
<\___/>
/ O O \
\_____/ FTB.
 
Charles E Hardwidge...
Posted: Mon Aug 24, 2009 9:52 pm
Guest
"fungus" <openglMYSOCKS at (no spam) artlum.com> wrote in message
news:211bb883-e7ed-4df0-8120-32d7b770915d at (no spam) c34g2000yqi.googlegroups.com...
Quote:
On Aug 23, 4:26 am, "Charles E Hardwidge" <bo... at (no spam) invalid.invalid
wrote:

Never had that one... :-(

You sound like you've got enough parts to build your own.

Reality is often better than fiction, eg. The SGI VGX
machines...

This is the transform/lighting engine from one of them:

http://storage.g-lenerz.de/images/sgistuff/powerseries/vgx-ge6.jpg

And this is one of the polygon rasterizers:
(it had two of these - you think SLI is new tech???)

http://storage.g-lenerz.de/images/sgistuff/powerseries/vgx-rm2.jpg

nb. The rows of "vertical black lines" on that are special
RAM chips with all the legs on on edge so they can be soldered
edge-on - it was the only way to physically get all the chips
on the board.

Today my Eee PC 901 would totally kick its ass...

Holy cow. That's one phat doobery. You got anything with lights and pretty
colours? Someone had to make _something funky.

I used to drool over the Pluto workstation, or whatever it was called, and
my mobile phone has more kick to it than that now.

--
Charles E Hardwidge
 
Charles E Hardwidge...
Posted: Tue Aug 25, 2009 5:16 am
Guest
"fungus" <openglMYSOCKS at (no spam) artlum.com> wrote in message
news:858805c7-d93f-41ec-a66a-e65fac51ac30 at (no spam) v20g2000yqm.googlegroups.com...
Quote:
On Aug 24, 7:52 pm, "Charles E Hardwidge" <bo... at (no spam) invalid.invalid
wrote:

http://storage.g-lenerz.de/images/sgistuff/powerseries/vgx-ge6.jpg

http://storage.g-lenerz.de/images/sgistuff/powerseries/vgx-rm2.jpg

Holy cow. That's one phat doobery.

That's not even a full graphics card yet....(!)

Apart from those three boards you also needed a "graphics manager"

http://storage.g-lenerz.de/images/sgistuff/powerseries/vgx-gm3.jpg

...and a "display generator"

http://storage.g-lenerz.de/images/sgistuff/powerseries/vgx-dg1.jpg

I thought that might be the case.

C'mon, fungus. Stop milking it. What about the fancy lights and bubbling
away in a liquid coolant bath bit?

--
Charles E Hardwidge
 
John Tsiombikas...
Posted: Wed Aug 26, 2009 12:00 am
Guest
On 2009-08-22, Wolfgang Draxinger <wdraxinger at (no spam) darkstargames.de> wrote:
Quote:

fungus wrote:

( I've still got a PowerVR and a Voodoo II )

Yes! Vintage 3D hardware show-off Smile

Alright :)

Rotting:
- Newport XL-24 (in an old SGI Indy)
- S3 Virge (well ... it had some 3D capabilities Smile
- Voodoo2 (used to be paired to the above)
- Geforce2 MX

Still in use:
- VPro V6 (in a SGI Octane2)

--
John Tsiombikas
http://nuclear.sdf-eu.org/
 
 
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