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| Charles E Hardwidge... |
Posted: Sat Aug 22, 2009 5:16 am |
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| fungus... |
Posted: Sat Aug 22, 2009 11:31 am |
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On Aug 22, 6:51 am, "Charles E Hardwidge" <bo... at (no spam) invalid.invalid>
wrote:
Quote:
Just for fun - I've been playing with a DOS Box variant that supports the
Glide API with a wrapper around OpenGL. I've still got a Voodoo kicking
around and Tomb Raider works just as well as on the original.
Tomb Raider was much better on a PowerVR card :-)
( I've still got a PowerVR and a Voodoo II )
--
<\___/>
/ O O \
\_____/ FTB. |
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| fungus... |
Posted: Sat Aug 22, 2009 1:44 pm |
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On Aug 22, 1:35 pm, Wolfgang Draxinger <wdraxin... at (no spam) darkstargames.de>
wrote:
Quote: fungus wrote:
( I've still got a PowerVR and a Voodoo II )
Yes! Vintage 3D hardware show-off :-)
Unused, rotting somewhere:
* Voodoo 3 and Voodoo 5
* Permedia 2
* TNT2
* Rage128
Still in use:
* GeForce2
I've got all those except the Voodoo 5
(and a lot more besides...) |
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| Wolfgang Draxinger... |
Posted: Sat Aug 22, 2009 3:35 pm |
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fungus wrote:
Quote: ( I've still got a PowerVR and a Voodoo II )
Yes! Vintage 3D hardware show-off :-)
Unused, rotting somewhere:
* Voodoo 3 and Voodoo 5
* Permedia 2
* TNT2
* Rage128
Still in use:
* GeForce2
SCNR
--
OpenGL tip #42:
How to exactly map texture texels to screen pixels:
<http://preview.tinyurl.com/cgndc8> |
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| Charles E Hardwidge... |
Posted: Sat Aug 22, 2009 6:47 pm |
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"fungus" <openglMYSOCKS at (no spam) artlum.com> wrote in message
news:62808359-3a17-4238-bc95-35923524c6ba at (no spam) k19g2000yqn.googlegroups.com...
Quote: On Aug 22, 6:51 am, "Charles E Hardwidge" <bo... at (no spam) invalid.invalid
wrote:
Just for fun - I've been playing with a DOS Box variant that supports the
Glide API with a wrapper around OpenGL. I've still got a Voodoo kicking
around and Tomb Raider works just as well as on the original.
Tomb Raider was much better on a PowerVR card :-)
( I've still got a PowerVR and a Voodoo II )
Yeah, I know. I had a PowerVR for a while. It was much better and arguably
the best version. I had a look around for a PowerVR branch of DOS Box but
there's nothing around so had to settle for the 3Dfx version. Bummer.
--
Charles E Hardwidge |
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| Charles E Hardwidge... |
Posted: Sat Aug 22, 2009 6:48 pm |
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"fungus" <openglMYSOCKS at (no spam) artlum.com> wrote in message
news:e412b09e-d137-49ab-9d57-86eb773beabc at (no spam) d4g2000yqa.googlegroups.com...
Quote: On Aug 22, 1:35 pm, Wolfgang Draxinger <wdraxin... at (no spam) darkstargames.de
wrote:
fungus wrote:
( I've still got a PowerVR and a Voodoo II )
Yes! Vintage 3D hardware show-off :-)
Unused, rotting somewhere:
* Voodoo 3 and Voodoo 5
* Permedia 2
* TNT2
* Rage128
Still in use:
* GeForce2
I've got all those except the Voodoo 5
(and a lot more besides...)
Got one of these?
http://i77.photobucket.com/albums/j45/morbias/lavideoloca.jpg
--
Charles E Hardwidge |
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| fungus... |
Posted: Sat Aug 22, 2009 9:42 pm |
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On Aug 22, 4:48 pm, "Charles E Hardwidge" <bo... at (no spam) invalid.invalid>
wrote:
Never had that one... :-(
--
<\___/>
/ O O \
\_____/ FTB. |
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| fungus... |
Posted: Sat Aug 22, 2009 9:45 pm |
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On Aug 22, 4:47 pm, "Charles E Hardwidge" <bo... at (no spam) invalid.invalid>
wrote:
Quote:
Yeah, I know. I had a PowerVR for a while. It was much better and arguably
the best version. I had a look around for a PowerVR branch of DOS Box but
there's nothing around so had to settle for the 3Dfx version. Bummer.
I'm not quite sure how they worked ... how they got the
image onto the screen. Maybe there's some unholy hardware
feature that the emulator can't emulate.
--
<\___/>
/ O O \
\_____/ FTB. |
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| Charles E Hardwidge... |
Posted: Sun Aug 23, 2009 4:41 am |
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"fungus" <openglMYSOCKS at (no spam) artlum.com> wrote in message
news:c4ec2fa1-133e-4dde-9ba6-4cb7bdb50707 at (no spam) 24g2000yqm.googlegroups.com...
Quote: On Aug 22, 4:47 pm, "Charles E Hardwidge" <bo... at (no spam) invalid.invalid
wrote:
Yeah, I know. I had a PowerVR for a while. It was much better and
arguably the best version. I had a look around for a PowerVR branch of
DOS Box but there's nothing around so had to settle for the 3Dfx version.
Bummer.
I'm not quite sure how they worked ... how they got the
image onto the screen. Maybe there's some unholy hardware
feature that the emulator can't emulate.
If I recall, PowerVR used DMA to blit the render to the display card. I
can't comment more than that but am not aware of any gotchas unless the
compiled code accessed the hardware directly like some Voodoo games did.
I've looked around for an SGL SDK but there's only new stuff about. From the
comment I've seen the lack of DOS Box PowerVR is down to low demand and
priorities. DOS Box haven't even absorbed Glide into the official build yet.
Links:
http://www.faqs.org/faqs/pc-hardware-faq/3dgraphics-cards/part1/
http://ftp.ucv.ve/SistemasOperativos/Windows/Drivers/Video/NEC/readme.txt
--
Charles E Hardwidge |
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| Charles E Hardwidge... |
Posted: Sun Aug 23, 2009 5:16 am |
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"fungus" <openglMYSOCKS at (no spam) artlum.com> wrote in message
news:87909973-2d86-482c-b4ee-3976cc414ef5 at (no spam) l5g2000yqo.googlegroups.com...
You sound like you've got enough parts to build your own.
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Charles E Hardwidge |
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| fungus... |
Posted: Mon Aug 24, 2009 12:20 pm |
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On Aug 23, 4:26 am, "Charles E Hardwidge" <bo... at (no spam) invalid.invalid>
wrote:
Quote:
Never had that one... :-(
You sound like you've got enough parts to build your own.
Reality is often better than fiction, eg. The SGI VGX
machines...
This is the transform/lighting engine from one of them:
http://storage.g-lenerz.de/images/sgistuff/powerseries/vgx-ge6.jpg
And this is one of the polygon rasterizers:
(it had two of these - you think SLI is new tech???)
http://storage.g-lenerz.de/images/sgistuff/powerseries/vgx-rm2.jpg
nb. The rows of "vertical black lines" on that are special
RAM chips with all the legs on on edge so they can be soldered
edge-on - it was the only way to physically get all the chips
on the board.
Today my Eee PC 901 would totally kick its ass...
--
<\___/>
/ O O \
\_____/ FTB. |
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| fungus... |
Posted: Mon Aug 24, 2009 7:52 pm |
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| Charles E Hardwidge... |
Posted: Mon Aug 24, 2009 9:52 pm |
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"fungus" <openglMYSOCKS at (no spam) artlum.com> wrote in message
news:211bb883-e7ed-4df0-8120-32d7b770915d at (no spam) c34g2000yqi.googlegroups.com...
Quote: On Aug 23, 4:26 am, "Charles E Hardwidge" <bo... at (no spam) invalid.invalid
wrote:
Never had that one... :-(
You sound like you've got enough parts to build your own.
Reality is often better than fiction, eg. The SGI VGX
machines...
This is the transform/lighting engine from one of them:
http://storage.g-lenerz.de/images/sgistuff/powerseries/vgx-ge6.jpg
And this is one of the polygon rasterizers:
(it had two of these - you think SLI is new tech???)
http://storage.g-lenerz.de/images/sgistuff/powerseries/vgx-rm2.jpg
nb. The rows of "vertical black lines" on that are special
RAM chips with all the legs on on edge so they can be soldered
edge-on - it was the only way to physically get all the chips
on the board.
Today my Eee PC 901 would totally kick its ass...
Holy cow. That's one phat doobery. You got anything with lights and pretty
colours? Someone had to make _something funky.
I used to drool over the Pluto workstation, or whatever it was called, and
my mobile phone has more kick to it than that now.
--
Charles E Hardwidge |
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| Charles E Hardwidge... |
Posted: Tue Aug 25, 2009 5:16 am |
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"fungus" <openglMYSOCKS at (no spam) artlum.com> wrote in message
news:858805c7-d93f-41ec-a66a-e65fac51ac30 at (no spam) v20g2000yqm.googlegroups.com...
I thought that might be the case.
C'mon, fungus. Stop milking it. What about the fancy lights and bubbling
away in a liquid coolant bath bit?
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Charles E Hardwidge |
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| John Tsiombikas... |
Posted: Wed Aug 26, 2009 12:00 am |
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On 2009-08-22, Wolfgang Draxinger <wdraxinger at (no spam) darkstargames.de> wrote:
Quote:
fungus wrote:
( I've still got a PowerVR and a Voodoo II )
Yes! Vintage 3D hardware show-off
Alright :)
Rotting:
- Newport XL-24 (in an old SGI Indy)
- S3 Virge (well ... it had some 3D capabilities
- Voodoo2 (used to be paired to the above)
- Geforce2 MX
Still in use:
- VPro V6 (in a SGI Octane2)
--
John Tsiombikas
http://nuclear.sdf-eu.org/ |
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