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Poll: AppleWin's Full Screen Debugger?...

Author Message
Michael...
Posted: Thu Feb 19, 2009 11:28 pm
Guest
Q1. Do you currently use the debugger in full screen mode?

Q2. Would you like to use the debugger in full screen mode?

Q3. If the debugger colors in full screen mode didn't look like at (no spam) $$,
would you?

Q4. Do you use any of the monochrome modes?
i.e. Amber, Green, White, Custom

If you answered yes to any of the questions, you can preview v16.0.0.3
on the latest nightly build.
http://michael.peopleofhonoronly.com/dev/applewin/nightlybuild/Applewin.exe


I'm not sure if I'm ready to commit the full screen debugger palette
fix into the upcoming release as I still have a redraw bug in
monochrome mode when entering full-screen mode. (A workaround is to
hit F7 twice.)

(Don't worry about the logo in full-screen mode.)

If there is enough interest I'll commit it.

Michael
AppleWin Debugger Dev
 
BluPhoenyx...
Posted: Fri Feb 20, 2009 6:36 am
Guest
To: Michael
Michael wrote:
Quote:
Q1. Do you currently use the debugger in full screen mode?

Q2. Would you like to use the debugger in full screen mode?

Q3. If the debugger colors in full screen mode didn't look like at (no spam) $$,
would you?

Q4. Do you use any of the monochrome modes?
i.e. Amber, Green, White, Custom

If you answered yes to any of the questions, you can preview v16.0.0.3
on the latest nightly build.
http://michael.peopleofhonoronly.com/dev/applewin/nightlybuild/Applewin.exe


I'm not sure if I'm ready to commit the full screen debugger palette
fix into the upcoming release as I still have a redraw bug in
monochrome mode when entering full-screen mode. (A workaround is to
hit F7 twice.)

(Don't worry about the logo in full-screen mode.)

If there is enough interest I'll commit it.

Michael
AppleWin Debugger Dev

Well, I don't use the debugger much but I like the setup. FWIW, I use it
in Linux/WINE and things look good there.

Cheers,
Mike T
 
a2retro...
Posted: Sat Feb 21, 2009 1:17 pm
Guest
To: Michael
Michael wrote:
Quote:
Q1. Do you currently use the debugger in full screen mode?

I can't seem to switch to full screen mode as I run my desktop at (no spam) 1920 x 1200

Quote:

Q2. Would you like to use the debugger in full screen mode?

Sure. I used to use full screen mode sometimes until the display got
messed up.


Quote:
Q3. If the debugger colors in full screen mode didn't look like at (no spam) $$,
would you?

Yes.

Quote:

Q4. Do you use any of the monochrome modes?
i.e. Amber, Green, White, Custom

I have not tried them.

Quote:

If you answered yes to any of the questions, you can preview v16.0.0.3
on the latest nightly build.
http://michael.peopleofhonoronly.com/dev/applewin/nightlybuild/Applewin.exe

Hey it looks good . I can switch to full screen mode again. The only

comment I have is the color chosen for the disassembly of the addresses
and data is hard to read in full screen mode for me. Is it possible to
use solid colours in stead of dithering?

Quote:

I'm not sure if I'm ready to commit the full screen debugger palette
fix into the upcoming release as I still have a redraw bug in
monochrome mode when entering full-screen mode. (A workaround is to
hit F7 twice.)

I noticed one other issue in full screen mode. When I click to bring up
the setting dialog and then pick monochrome color modes. It does not
redraw the screen properly when the dialog is closed. It doesn't happen
all the time.

Quote:

(Don't worry about the logo in full-screen mode.)

If there is enough interest I'll commit it.

Thanks Michael. You have my vote. :)

Glenn
 
...
Posted: Sat Feb 21, 2009 11:43 pm
Guest
On Feb 19, 3:28 pm, Michael <michael.pohore... at (no spam) gmail.com> wrote:
Quote:
Q1. Do you currently use the debugger in full screen mode?

no

Quote:

Q2. Would you like to use the debugger in full screen mode?


I'd like the debugger in it's own window :-)

Quote:
Q3. If the debugger colors in full screen mode didn't look like at (no spam) $$,
would you?

nope

Quote:

Q4. Do you use any of the monochrome modes?
i.e. Amber, Green, White, Custom

yes.
 
goldenhound...
Posted: Sat Apr 11, 2009 10:22 pm
Guest
On Feb 19, 4:28 pm, Michael <michael.pohore... at (no spam) gmail.com> wrote:
Quote:
Q1. Do you currently use the debugger in full screen mode?

I would like to but the screen is so messed up I can't read it. The
font is way messed up - unreadable.

Quote:
Q2. Would you like to use the debugger in full screen mode?

Is there any other way? YES!!

Quote:
Q3. If the debugger colors in full screen mode didn't look like at (no spam) $$,
would you?

Yes, I would love to see some color-coding, but not a dithered font
like it has now. Its not readable.


Quote:
Q4. Do you use any of the monochrome modes?
i.e. Amber, Green, White, Custom

Yes, on occasion to mix it up. Wouldn't mind having the option.

Quote:
If you answered yes to any of the questions, you can preview v16.0.0.3
on the latest nightly build.http://michael.peopleofhonoronly.com/dev/applewin/nightlybuild/Applew...

I have downloaded it, and its MUCH better. It would be much better
for me if one could pick the color-coding for what gets displayed,
i.e., show disassembled code in one one color, items in parens in
another, line numbers in another, labels in another, etc. Lots of
choices. Yes, I do like working in the debugger, and as someone had
mentioned at one time, it would be nice to even have it in a scalable
windows on its own.

But - the first thing that needs to be fixed is to be able to make it
more readable with user-defined color. Its better with 1.16.0.3, but
can we take it a bit farther.


Quote:
I'm not sure if I'm ready to commit the full screen debugger palette
fix into the upcoming release as I still have a redraw bug in
monochrome mode when entering full-screen mode.  (A workaround is to
hit F7 twice.)

I'll live with it - I gotta have a debugger that is larger and easier
to read.

Quote:
(Don't worry about the logo in full-screen mode.)

If there is enough interest I'll commit it.


THANKS VERY MUCH, Michael. It's MUCH better. Please consider
committing it. I'll use it until the new formal release.

Rob
 
 
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