Thanks Tom.
That is certainly a good list to start with.
And you are absolutely right: Debugging on different devices is definately
one of the big obstacles when doing mobile phone games. Or maybe debugging
is the wrong phrase since most quirks seem to come from phones behaving
against the specification. (So it is more the case of debugging the phone,
than debugging your game.)
BTW: I have just finished this one:
http://apelab.com/mobile/taleban/
Which is a version of this applet:
http://vredungmand.dk/games/taleban
So now I have two games to sell - a bit more bargaining power there I guess.
(And both run on the Siemens 65 series now.

)
"Tom Sloper" <tomster@sloperamaNOSPAM.com> wrote in message
news:44Rdd.509294$8_6.507529@attbi_s04...
From: "Christian Hvid" <chvid@acm.org
I have just finished a mobile phone edition of an older web game of mine
I am looking for other ways of selling the game.
Does anyone here have any advice on where to look and who to ask? I am
basically looking for anything: Affiliates, resellers, distributors.
You should go to the CTIA event in San Francisco that starts this Monday.
You will meet developers, publishers, carriers, and lots of experts in the
field of mobile games. Assuming that you can't do that, then what you need
to do is pitch your game to publishers and/or carriers. Explore the CTIA
site to collect company names. Then wait until Nov. 1 (to give everyone
time
to recuperate from the conference) and start pitching.
http://www.mobiletechforum.com/
PS: The game is for J2ME MIDP 2.0 and it is tested on a Sony Ericsson
K700
and a Nokia series 60 phone that I forgot the name of.
Yeah, well, you're going to have to also port the game to dozens of other
platforms as well. Good luck! - Tom
--
Tom Sloper - Game Designer, Producer, Consultant
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http://www.sloperama.com/business.html.
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