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Just made a J2ME game - now what?

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Christian Hvid
Posted: Wed Oct 20, 2004 6:37 pm
Guest
I have just finished a mobile phone edition of an older web game of mine:

http://apelab.com/mobile/hopwit/

The game it is based on:

http://vredungmand.dk/games/hopwit/index.html

My original thought was to sell via sharewire.net (with a link from the
applet game) - but they have just changed their fee/payment policies making
their services unattractive for a small developer like me.

So I am looking for other ways of selling the game.

Does anyone here have any advice on where to look and who to ask? I am
basically looking for anything: Affiliates, resellers, distributors.

PS: The game is for J2ME MIDP 2.0 and it is tested on a Sony Ericsson K700
and a Nokia series 60 phone that I forgot the name of. You can try it by
downloading the demo. If it works on your phone - then throw me an email and
tell me the name of your phone and what you think and I will give you the
full version for free (offer good while supply lasts Very Happy).
 
Tom Sloper
Posted: Thu Oct 21, 2004 6:37 pm
Guest
From: "Christian Hvid" <chvid@acm.org>

Quote:
I have just finished a mobile phone edition of an older web game of mine
I am looking for other ways of selling the game.
Does anyone here have any advice on where to look and who to ask? I am
basically looking for anything: Affiliates, resellers, distributors.

You should go to the CTIA event in San Francisco that starts this Monday.
You will meet developers, publishers, carriers, and lots of experts in the
field of mobile games. Assuming that you can't do that, then what you need
to do is pitch your game to publishers and/or carriers. Explore the CTIA
site to collect company names. Then wait until Nov. 1 (to give everyone time
to recuperate from the conference) and start pitching.
http://www.mobiletechforum.com/

Quote:
PS: The game is for J2ME MIDP 2.0 and it is tested on a Sony Ericsson K700
and a Nokia series 60 phone that I forgot the name of.

Yeah, well, you're going to have to also port the game to dozens of other
platforms as well. Good luck! - Tom

--

Tom Sloper - Game Designer, Producer, Consultant
- Sloperama Productions. Services for game developers and publishers;
"Making Games Fun, And Getting Them Done."
http://www.sloperama.com/business.html.
- Helpful information for game industry hopefuls; a new article every month.
http://www.sloperama.com/advice.html.
- The Mah-Jongg FAQs. Information and bulletin boards about the game of
mah-jongg. http://www.sloperama.com/mjfaq.html
 
Christian Hvid
Posted: Fri Oct 22, 2004 10:36 pm
Guest
Thanks Tom.

That is certainly a good list to start with.

And you are absolutely right: Debugging on different devices is definately
one of the big obstacles when doing mobile phone games. Or maybe debugging
is the wrong phrase since most quirks seem to come from phones behaving
against the specification. (So it is more the case of debugging the phone,
than debugging your game.)

BTW: I have just finished this one:

http://apelab.com/mobile/taleban/

Which is a version of this applet:

http://vredungmand.dk/games/taleban

So now I have two games to sell - a bit more bargaining power there I guess.

(And both run on the Siemens 65 series now. Very Happy)

"Tom Sloper" <tomster@sloperamaNOSPAM.com> wrote in message
news:44Rdd.509294$8_6.507529@attbi_s04...
Quote:
From: "Christian Hvid" <chvid@acm.org

I have just finished a mobile phone edition of an older web game of mine
I am looking for other ways of selling the game.
Does anyone here have any advice on where to look and who to ask? I am
basically looking for anything: Affiliates, resellers, distributors.

You should go to the CTIA event in San Francisco that starts this Monday.
You will meet developers, publishers, carriers, and lots of experts in the
field of mobile games. Assuming that you can't do that, then what you need
to do is pitch your game to publishers and/or carriers. Explore the CTIA
site to collect company names. Then wait until Nov. 1 (to give everyone
time
to recuperate from the conference) and start pitching.
http://www.mobiletechforum.com/

PS: The game is for J2ME MIDP 2.0 and it is tested on a Sony Ericsson
K700
and a Nokia series 60 phone that I forgot the name of.

Yeah, well, you're going to have to also port the game to dozens of other
platforms as well. Good luck! - Tom

--

Tom Sloper - Game Designer, Producer, Consultant
- Sloperama Productions. Services for game developers and publishers;
"Making Games Fun, And Getting Them Done."
http://www.sloperama.com/business.html.
- Helpful information for game industry hopefuls; a new article every
month.
http://www.sloperama.com/advice.html.
- The Mah-Jongg FAQs. Information and bulletin boards about the game of
mah-jongg. http://www.sloperama.com/mjfaq.html

 
Rogan
Posted: Thu Nov 04, 2004 7:36 pm
Guest
good graphics



"Christian Hvid" <chvid@acm.org> wrote in message news:<41795f13$0$23063$d40e179e@nntp05.dk.telia.net>...
Quote:
Thanks Tom.

That is certainly a good list to start with.

And you are absolutely right: Debugging on different devices is definately
one of the big obstacles when doing mobile phone games. Or maybe debugging
is the wrong phrase since most quirks seem to come from phones behaving
against the specification. (So it is more the case of debugging the phone,
than debugging your game.)

BTW: I have just finished this one:

http://apelab.com/mobile/taleban/

Which is a version of this applet:

http://vredungmand.dk/games/taleban

So now I have two games to sell - a bit more bargaining power there I guess.

(And both run on the Siemens 65 series now. Very Happy)

"Tom Sloper" <tomster@sloperamaNOSPAM.com> wrote in message
news:44Rdd.509294$8_6.507529@attbi_s04...
From: "Christian Hvid" <chvid@acm.org

I have just finished a mobile phone edition of an older web game of mine
I am looking for other ways of selling the game.
Does anyone here have any advice on where to look and who to ask? I am
basically looking for anything: Affiliates, resellers, distributors.

You should go to the CTIA event in San Francisco that starts this Monday.
You will meet developers, publishers, carriers, and lots of experts in the
field of mobile games. Assuming that you can't do that, then what you need
to do is pitch your game to publishers and/or carriers. Explore the CTIA
site to collect company names. Then wait until Nov. 1 (to give everyone
time
to recuperate from the conference) and start pitching.
http://www.mobiletechforum.com/

PS: The game is for J2ME MIDP 2.0 and it is tested on a Sony Ericsson
K700
and a Nokia series 60 phone that I forgot the name of.

Yeah, well, you're going to have to also port the game to dozens of other
platforms as well. Good luck! - Tom

--

Tom Sloper - Game Designer, Producer, Consultant
- Sloperama Productions. Services for game developers and publishers;
"Making Games Fun, And Getting Them Done."
http://www.sloperama.com/business.html.
- Helpful information for game industry hopefuls; a new article every
month.
http://www.sloperama.com/advice.html.
- The Mah-Jongg FAQs. Information and bulletin boards about the game of
mah-jongg. http://www.sloperama.com/mjfaq.html

 
Bjoern
Posted: Wed Feb 16, 2005 9:34 pm
Guest
Quote:
So now I have two games to sell - a bit more bargaining power there I guess.

Isn't it kind of the same game, just with different graphics? Wink
 
 
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